CURE Release Candidate 1.0

Codename CURE

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9435452/d4685f98f2a7ea20d9b3d305de42d1d23b7d4311.jpg[/img] Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated by Franco Vega ======================== Patch 07/Oct/17 ======================== Patch to trainstation to prevent players blocking the train ======================== Patch 10/Oct/17 ======================== Fixed a number of issues with trainstation, most notably train getting stuck occasionally (in a different way to the previous patch) Fixed an issue where items / dropped weapons could block elevators / trains Fixed an occasional glitch with cpvp_streetwar where a newly joining player could win the game straight away, “ResetGGProgress” input added to “ccs_give_items” entity and called on first spawn. Setup sentries to be capable of being placed (by mapper) in custom maps, with flag options to both not take damage from players and to target players ======================== Patch 26/Oct/17 ======================== Fixed a crash caused by custom zombie spawners. Prevented bots from teleporting in PvP modes. ======================== The mapping guide has also been updated detailing the entities and prefixes required for custom and pvp gameodes: http://steamcommunity.com/sharedfiles/filedetails/?id=493806250 P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop. "Blazeris The Cat" graciously obliged with this: http://steamcommunity.com/sharedfiles/filedetails/?id=1158149052 (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)