CURE LIVE Update 2.3

Codename CURE

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9435452/87cea304fe240fdb44427ea74781918ba82a2d42.jpg[/img] https://youtu.be/JxFIeuUIsNA Changes in this version (since 2.2.2): ======================== Introducing custom gamemodes, to give workshop modders more options when making maps - mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_") - includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode Added two new official PvP maps (based on the above custom map entities) - cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins - cpvp_minetown, a straight up free-for-all in a large zombie infested environment with collectable items, first to get to 15 frags wins Added a "single player" option to the create server menu, when selected bots will fill all player slots, giving you a full team to play with - can also be activated in private matches via "bot_fillslots" cvar (*but note other human players will not be able to join when a bot is occuping the last slot) Added "HammerConfigSetup.exe" binary to the hammer directory "steamapps/common/Codename CURE/bin" to simplify the hammer setup process for making maps Fixed a number of server crashes most notably with bots and clients joining/disconnecting Fixed zombies being able to attack players from great distance occasionally Fixed survival barricades sometimes showing on the hud after they have been destroyed Fixed players being able to plant equipment on top of items such as ammobox ======================== Patch 28/06/17 ======================== Fixed an issue with respawning on recently empty dedicated servers Fixed an issue with assert dialog boxes appearing when connecting to some custom servers ======================== Patch 2.3.1 - 25/07/17 ======================== Updated to the latest Source SDK binaries Patched a number of client security vulnerabilities (as mentioned in the Source SDK patch notes) Fixed training mode intro being shown as the bomb escape intro ======================== Patch 2.3.2 - 05/08/17 ======================== Fixed an issue with custom co-op gamemodes auto mission failing on spawn ========================