Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter.
Update v105 is finally being moved to the main branch!
[previewyoutube=pQViHsQUpLU;full][/previewyoutube]
This is a fairly chunky update, so I'll get right into the changes:
[h3]Additions[/h3]
[list]
[*] New Survival Map "Unholy Commotion" - Romp around the crypts and rack up those S-Ranks!
[*] New "Survival Options" menu added with configurations to change spawn rates and disable the Survival timer. Use of these options will disable achievements and leaderboard progression.
[*] Changes in game version will backup player's preferences and profile, to preserve that data in the event of a problematic patch
[*] Added optional hazard directional indicators to Accessibility options, to aid players to locate hazards that partially rely on audio cues (dynamite, ghost props)
[*] An "Ambient Light" slider was added to Options > Video, and can be adjusted to have darker overall environments. This value has been defaulted to a slightly lower value than the game launched at, so you may notice moodier environments. Push this value to "100" to restore the original brightness levels.
[*] The "Brightness" slider was fixed to allow negative values without breaking HUD transparency. You should be able to darken the game as well as brighten it now.
[/list]
[h3]Changes[/h3]
[list]
[*] Most enemy sprites have been re-rendered to clean up aliasing and enhance shading, which should result in better visual clarity in conjunction with the in-game dithering/filtering.
[*] Survival Mode has a new map select menu, rather than clicking on the map to start the match.
[*] The FG-42 has a proper contextual indicator for toggling fire-modes, and the upgrade verbiage was altered to better illustrate the toggle.
[*] FG-42 scope visuals were cleaned up to provide a more usable crosshair
[*] Menu sliders are now locked to particular unit intervals when using keyboard/gamepad, and you can hold the directional keys to slide it continuously.
[*] Individual dynamite sticks now have a hitbox and can be detonated with gunshots
[*] Dynamite sticks no longer respond to physical impulses from other explosions to help with Cluster Toss consistency
[*] Enemy pathfinding was adjusted so they are more willing to drop off of ledges if they don't think the fall will kill them
[*] The previously selected Survival Difficulty is now remembered when you exit and return to that menu
[*] Survival Difficulty now defaults to Standard, rather than Casual
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[h3]Fixes[/h3]
[list]
[*] Menu sliders should now work properly when controlled via keyboard or gamepad.
[*] Trees that were improperly showing their low-LOD sprite in E1M6 were adjusted
[*] Some stretched textures in E1M3 were fixed
[*] A sharpshooter in E1M7 had their AI zone changed so they'll correctly engage with the player
[*] A lighting issue in E1M4 was fixed
[*] Several instances of sound emitters ignoring the sound volume settings were fixed
[*] An issue was fixed with explosive projectiles that was causing damage to go through walls
[*] A see-through mesh in E1M4 was fixed
[*] Incinerator particles no longer cast shadows
[*] Certain enemies should no longer spam sounds when burned without first drawing their aggro
[*] Fixed some audio sources that were ignoring the audio mixer
[*] Custom Difficulty should now be properly disabled if you switch from a custom session to a standard session
[/list]