Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter.
Hello everyone!
I've got a couple of announcements packed into one post for you today.
[h2]Interlude OST[/h2]
First, the Interlude OST is now available on YouTube, and the soundtrack on Steam has been updated with the new tracks. For those who have already purchased the soundtrack, you should see an update for it. If you haven't yet picked it up, you can grab it for a whopping $1.99 on Steam!
https://store.steampowered.com/app/2176420/CULTIC_Soundtrack/
You can also listen for free on YouTube!
[previewyoutube=1QARBI98MRg;full][/previewyoutube]
[h2]CULTIC v108 Beta[/h2]
A new build of CULTIC has been uploaded to the beta branch. This build includes a fix for not being able to play Interlude on Custom Difficulties, but also adds a new option that should allow players to do "New Game +" in a way. When selecting a map from Scene Select, a new loadout option is available that lets you choose a save file, and your inventory from that save file is used as your starting loadout. This means that you can take a save from E1M10 and use that loadout as your loadout to start over on E1M1, effectively letting you have a second run at the game.
Since CULTIC doesn't have a concrete end point and the structure of the game is pretty flexible given the Scene Select and quicksaves and such, there wasn't a good way to implement a proper New Game + that wasn't going to involve changing a ton of existing systems, and then changing them again when Chapter Two is done, but this should offer players wanting to do subsequent runs a pretty comparable option.
You can also technically use this to get Interlude weapons in Chapter One!
This mode hasn't had a ton of testing so if there are any major bugs, let me know in the Discussions forum!