[url=store.steampowered.com/app/364970]CopperCube Game Engine 5.4[/url] is now available on Steam. This free updates includes lots of new features:
[h1]Heightmap import support for terrain[/h1]
If you want to sculpt your 3D world terrain with another software, you can do this now, too.
[img]http://www.ambiera.at/downloads/images/heightmapimport.jpg[/img]
Coppercube now is able to import terrain heightmaps of the formats .raw, .r16, .r32, .png, .tga and .pgm. It also has the option to automatically apply textures to imported terrain and distribute grass onto it.
[h1]Integrated Texture Packer[/h1]
CopperCube now has an integrated texture packer. This is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. You can now simply right-click such a model in your game, and select "Modify -> Pack all textures of selection into one". This will optimize your 3d model and make it render much faster.
[img]http://www.ambiera.at/downloads/images/texturepacker.jpg[/img]
[h1]Much smaller, compressed files for WebGL[/h1]
CopperCube now generates up to -80% smaller files for WebGL (depending on content). Files are now compressed, causing WebGL websites to download and start much quicker. This feature is optional and can be turned off in the publishing settings.
[img]http://www.ambiera.at/downloads/images/webglcompression.png[/img]
[h1]Much smoother first person shooter style camera[/h1]
The first person shooter camera now has a new property named 'movement smoothing', which when turned on causes the movement of the player to be much softer, even on very slow systems. This is nice especially for mobile apps and the WebGL target, but movement also on the Windows and Mac OS X apps feels now much more natural, when turned on.
[img]http://www.ambiera.at/downloads/images/fpssmooth.jpg[/img]
[h1]Full web page WebGL support[/h1]
There is now an option in the publishing settings to enable your game/app to use the full web page size.
[h1]Footstep sounds[/h1]
It is now possible to play foot step sounds easily. Simply attach the 'footsteps' behavior to any object, and once it is moving, one random of three actions is run, after a specific foot step length. Use those actions to play sounds, blow up dust, or similar. The footstep behavior is available as free downloadable extension behavior from the extension download page.
[h1]Box testing for "On proximity do something" action[/h1]
The "On proximity do something" action now has a setting named 'testArea'. Set this to 'box' instead of the default 'sphere', and your objects will be tested against a box, which is more exact and useful in a lot of cases. Also, the box is rotated and scaled with the object, so you can also test for non-orthogonal areas now.
[img]http://www.ambiera.at/downloads/images/rectangleproximity.jpg[/img]
[h1]Nicer 2D image drawing[/h1]
You can now specify if a 2D image drawn as part of a 2D Overlay will be drawn 'sharp/pixelated' or 'blurry/filtered' when it is scaled. Both options make sense, depending on the type and use case of your 2D overlay. Now you can choose manually which option will be used.
[img]http://www.ambiera.at/downloads/images/image2d.jpg[/img]
[h1]New "Recalculate normals" command[/h1]
The command for recalculating tangents and binormals, which is intended to be used for normal mapped geometry only now also works for all kinds of static geometry. It has also been renamed accordingly "Recalculate normals and tangents...". You can use it to recalculate and fix normals for all kinds of static meshes now.
[h1]Other, smaller new features[/h1]
[olist]
[*] Possibility to update static Phyics geometry
[*] Pan support for Model Viewer Camera
[*] Improved .OBJ file loader
[*] Increased WebGL performance
[*] Updated documentation with examples and more details
[*] Improved french translation
[*] Extension scripts in WebGL now also can handle right mouse button events
[*] A handfull of smaller bug fixes.
[olist]