CopperCube Game Engine 5.4.2 released!

[url=store.steampowered.com/app/364970]CopperCube Game Engine 5.4.2[/url] is now available. This free update includes these new features: [h1]Dynamic day-night cycle support[/h1] It is now easily possible to have a day-night cycle in your games and simulations: [img]http://www.ambiera.at/downloads/images/day_night_cycle.gif[/img] There is now a downloadable day-night cylce behavior from the [url=http://www.ambiera.com/coppercube/download_extensions.html]extension script page[/url]. Additionally, it's now possible to change the color, radius and direction of realtime lights using scripting. The new properties are 'Radius' (for point lights), 'Color', and 'Direction' (for directional lights). [h1]Anisotropic filtering[/h1] Added anisotropic filtering option to the advanced materials settings. This is an advanced filtering option for materials. Because it is memory and computationally intensive, and likely slowing down your game, you have to enable it manually for surfaces where it should be applied to. It makes sense to do this for example for grounds or walls with a very detailed pattern on them. Works on Windows .exe and Mac OS X .app platforms. [img]http://www.ambiera.at/downloads/images/anisotropicfiltering.jpg[/img] [h1]Fast collision detection for degenerated geometry[/h1] Collision detection now also works nicely with degenerated and irregular geometry on all targets. This means that if you are not using the physics engine for movement but the built-in fast collision/response system, you are not likely to get stuck anymore if your 3D world consists of unclean modelled 3d data. [h1]Disable Browser Context Menu action[/h1] There is now a free new downloadable action available which disables the browser's menu to appear when right-clicking in a WebGL app. You can download it from the [url=http://www.ambiera.com/coppercube/download_extensions.html]extension website[/url]. [img]http://www.ambiera.at/downloads/images/disablecontextmenu.jpg[/img] [h1]Better first person camera touch support on WebGL[/h1] First person camera controls now work a lot more nicer on touch devices like phones and tablets, for the WebGL target. [img]http://www.ambiera.at/downloads/images/fpssmooth.jpg[/img] [h1]irrEdit options[/h1] It is now possible to enable showing CopperCube irrEdit/Irrlicht views. This is basically a property window for Irrlicht Engine properties, where you have some more options for influencing materials and properties of various objects for Windows .exe and Mac OS X targets. It is also very useful when using CopperCube for developing Irrlicht apps. [h1]Other, smaller new features[/h1] [olist][*] When scripting and using the function ccbSetSceneNodeProperty(), it is now also possible to set a color using its RGB values, for example by ccbSetSceneNodeProperty(s, "Color", 255, 128, 0); [*] It is now possible to change the background color of the scene using scripting. Use 'BackgroundColor' of the root object for this. [*] It is now possible to change the fog color of the scene using scripting. Use 'FogColor' of the root object for this. [*] WebGL client now again shows details of errors if a specific file could not be loaded. [*] Various small bug fixes and improvements [*] Added translations: - Farsi - Hindi - Chinese - Polish - Czech [olist]