Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update has a variety of new features, improvements and bug fixes.
[b]General changes[/b]
[list]
[*] New Hoburgher commanders, the Markmann and the Burgmann
[*] The apocalypse is now more devastating
[*] Fix for uncentered view when summoning
[*] Faster turn times
[*] Slightly improved rituals for King of the Deep
[*] Water Warlock can no longer get winter wolves in the water
[*] Smooth text scaling for town names on map
[*] It was possible to steal units from inquisition
[*] Added some missing options to --help
[*] Soldiers of Gold got reduced area for dwarf magic
[*] 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
[*] Fix for duplicate resistances shown in unit info
[*] Network ritual fixes
[*] Iron Dragons could stop trampling
[*] Longer delay before opening gates for large fights
[*] Archers/Mages on walls also charge out of castle eventually
[*] Reduced chance of getting Temple Attendants for Priest King
[*] Lore of Dvalin greyed out when no more spells left to learn
[*] Increased range for Divine Word
[*] Stability improvement for 32-bit versions
[*] max known spells per unit increased 40 -> 60
[*] New void terrain: Color out of Space
[*] New descriptions
[*] Typos fixed
[*] Stat fixes
[/list]