Conquest of Elysium 4.28

Conquest of Elysium 4

Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

This update has a variety of new features, improvements and bug fixes. [b]General changes[/b] [list] [*] New Hoburgher commanders, the Markmann and the Burgmann [*] The apocalypse is now more devastating [*] Fix for uncentered view when summoning [*] Faster turn times [*] Slightly improved rituals for King of the Deep [*] Water Warlock can no longer get winter wolves in the water [*] Smooth text scaling for town names on map [*] It was possible to steal units from inquisition [*] Added some missing options to --help [*] Soldiers of Gold got reduced area for dwarf magic [*] 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown [*] Fix for duplicate resistances shown in unit info [*] Network ritual fixes [*] Iron Dragons could stop trampling [*] Longer delay before opening gates for large fights [*] Archers/Mages on walls also charge out of castle eventually [*] Reduced chance of getting Temple Attendants for Priest King [*] Lore of Dvalin greyed out when no more spells left to learn [*] Increased range for Divine Word [*] Stability improvement for 32-bit versions [*] max known spells per unit increased 40 -> 60 [*] New void terrain: Color out of Space [*] New descriptions [*] Typos fixed [*] Stat fixes [/list]