Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements.
[b]General changes[/b]
[list]
[*] Inferno and other exceptional events can disallow player victory
[*] 3 new magic items
[*] Cursed scrolls
[*] New terrain: Small graveyard
[*] Markgraf starts with small graveyard
[*] Twiceborn can now get level 1 ghost necromancers
[*] AI Baron don't drain iron bogs
[*] Some High Cultist rituals never failed like they should
[*] Slightly increased chance for Frost Giants
[*] Iron Scorpion got poison for its stinger
[*] Walking through lava and dying didn't work properly in network games
[*] House ruins will now have living villages in Hades
[*] Enchanter Portals cannot be created on portal squares
[*] Tower of the Elements no longer has fungus income
[*] Massive Boulder siege weapon now has longer range
[*] Cannot tunnel diagonally
[*] Tunnel MP cost 6 -> 5
[*] Warlock Greater pact cheaper for level 3 warlocks
[*] Instant message and sound when finding unguarded magic item
[*] Legion of Gods slightly more powerful
[*] Reduced HP for Oracles
[*] Kappa can use weapons
[*] Shikome has spirit sight
[*] Always a sealed chamber in dark ages
[*] Coral Tower was not a water square, fixed
[*] Increased max number of items in a square
[*] Didn't get message when finding items in unoccupied square on network
[*] Could not always use void portals
[*] Typos fixed
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[b]Modding changes[/b]
[list]
[*] Max nbr of rituals per commander 32 -> 48
[*] Max number of rituals 1000 -> 1500
[*] Map editor now scrolls square names too
[*] Shops upgrading commanders caused a crash, fixed
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