This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.
[b]General changes[/b]
[list]
[*] Gozu's magical shackles didn't work
[*] Faster turn processing
[*] New setting for 120 FPS
[*] Increased apprentice chance if player has no one with special powers left
[*] Could accidentally change recruit loc when long right clicking on citadel
[*] Wheels of ... no longer have eyes
[*] Exit from view square after new network turn
[*] Sacred Groves can burn down
[*] AI improvements
[*] AI pathfinding performance improvement
[*] Fix for crash due to overcrowded battlefield with many ballistas
[*] Sword of War is now a unique item
[*] Barbarian Warcamp is drawn smaller
[*] Stat & typo fixes
[/list]
[b]Modding changes[/b]
[list]
[*] Terrain reset properly when changing mods
[*] alterterrain event sets up gems too
[*] loner (monster ability) -> alone
[*] Error message for missing endevent
[*] Terrain numbers up to 329 can be used
[*] Everything unimportant on loser side after fight is killed
[*] Faster modded events
[*] Improved responsiveness during processing of modded events
[*] Clipping for too long class names (mods)
[/list]