Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.
[b]General changes[/b]
[list]
[*] Gozu's magical shackles didn't work
[*] Faster turn processing
[*] New setting for 120 FPS
[*] Increased apprentice chance if player has no one with special powers left
[*] Could accidentally change recruit loc when long right clicking on citadel
[*] Wheels of ... no longer have eyes
[*] Exit from view square after new network turn
[*] Sacred Groves can burn down
[*] AI improvements
[*] AI pathfinding performance improvement
[*] Fix for crash due to overcrowded battlefield with many ballistas
[*] Sword of War is now a unique item
[*] Barbarian Warcamp is drawn smaller
[*] Stat & typo fixes
[/list]
[b]Modding changes[/b]
[list]
[*] Terrain reset properly when changing mods
[*] alterterrain event sets up gems too
[*] loner (monster ability) -> alone
[*] Error message for missing endevent
[*] Terrain numbers up to 329 can be used
[*] Everything unimportant on loser side after fight is killed
[*] Faster modded events
[*] Improved responsiveness during processing of modded events
[*] Clipping for too long class names (mods)
[/list]