Conquest of Elysium 4.27

This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. [b]General changes[/b] [list] [*] Gozu's magical shackles didn't work [*] Faster turn processing [*] New setting for 120 FPS [*] Increased apprentice chance if player has no one with special powers left [*] Could accidentally change recruit loc when long right clicking on citadel [*] Wheels of ... no longer have eyes [*] Exit from view square after new network turn [*] Sacred Groves can burn down [*] AI improvements [*] AI pathfinding performance improvement [*] Fix for crash due to overcrowded battlefield with many ballistas [*] Sword of War is now a unique item [*] Barbarian Warcamp is drawn smaller [*] Stat & typo fixes [/list] [b]Modding changes[/b] [list] [*] Terrain reset properly when changing mods [*] alterterrain event sets up gems too [*] loner (monster ability) -> alone [*] Error message for missing endevent [*] Terrain numbers up to 329 can be used [*] Everything unimportant on loser side after fight is killed [*] Faster modded events [*] Improved responsiveness during processing of modded events [*] Clipping for too long class names (mods) [/list]