Conan Unconquered Game Update (Patch Notes for 20/06/2019)

Conan Unconquered

From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.

Hey all! We got another patch in with various fixes. Hope everyone is having a great week so far. :) [h1] Patch Notes [/h1] [list] [*]Unit & Enemy speed increased by 30%. Player can now more easily get out of their base to explore and game generally feels “faster”. [*]Rewards page fixed for UI with 4:3 aspect ratio. [*]Fix for some players not being able to select King Conan skin on hero selection UI. [*]Fixed issue in Co-Op where Player B was unable to build a research in player A’s research building unless player A had enough money to make that research. [*]Fixed challenge map history displaying 40 waves rather than infinite waves for level 3 wave count [*]Fixed: Difficulty for scenario maps could still be selected after clicking the Battle button. [*]Fixed text related to “Infinite Waves” on map select screen. [*]Intro video(s) to game have been split into their own separate movies and can be skipped individually. [*]Appended text to the Attack-Move button tooltip. [*]Hero abilities with a target select do not move the hero into range where the player clicks. [*]Flame Demons are now immune to fire damage from outside sources. [*]Various other aesthetic fixes and improvements to building destructions. [/list]