From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.
Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below:
[h1]GENERAL[/h1]
[b]EASY MODE[/b]
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[*] Time between waves has now been extended on Easy Mode.
[*] Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.
[*] When playing in easy mode score modifier appropriate set to their difficulty level.
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[h1]GAMEPLAY[/h1]
[b]BALANCE CHANGE:[/b]
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[*] In [b]Co-Op[/b], houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
[*] Dwelling wood build cost [b]reduced [/b]from 8 to 2.
[*] Manse stone cost [b]reduced [/b]from 10 to 2.
[*] When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
[*] Players will now correctly receive a wave completion bonus to score after wave 40 in[b] Infinite Mode.[/b]
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[h1]MISC[/h1]
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[*] Repaired missing wave tracker icon in top center after resuming a saved game.
[*] Chest randomization is now stored properly within the challenge system. Now, all players will have the same chest location and contents.
[*] Fire Javelin enemies will now cap at 8 for the final wave (if they spawn) on the solo 10-Wave custom game.
[*] Further improvements have been made to autonomous behavior around fires. Player units will more aggressively attack fires when nearby.
[*] Fixed crash on Intel video hardware that would cause a crash on very high settings.
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-PG_Ren