Conan Unconquered Game Update (Patch Notes for 03.06.2019)

Conan Unconquered

From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.

Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below: [h1]GENERAL[/h1] [b]EASY MODE[/b] [list] [*] Time between waves has now been extended on Easy Mode. [*] Player Unit damage to enemies set to +20% (was +50%) on Easy Mode. [*] When playing in easy mode score modifier appropriate set to their difficulty level. [/list] [h1]GAMEPLAY[/h1] [b]BALANCE CHANGE:[/b] [list] [*] In [b]Co-Op[/b], houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player. [*] Dwelling wood build cost [b]reduced [/b]from 8 to 2. [*] Manse stone cost [b]reduced [/b]from 10 to 2. [*] When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this. [*] Players will now correctly receive a wave completion bonus to score after wave 40 in[b] Infinite Mode.[/b] [/list] [h1]MISC[/h1] [list] [*] Repaired missing wave tracker icon in top center after resuming a saved game. [*] Chest randomization is now stored properly within the challenge system. Now, all players will have the same chest location and contents. [*] Fire Javelin enemies will now cap at 8 for the final wave (if they spawn) on the solo 10-Wave custom game. [*] Further improvements have been made to autonomous behavior around fires. Player units will more aggressively attack fires when nearby. [*] Fixed crash on Intel video hardware that would cause a crash on very high settings. [/list] -PG_Ren