Something to grips with upfront is Civilization 6's Districts - a new feature to the series - to aid both short-term decisions and longer-term city planning.
The concept of districts can be best described as 'cities unstacked'; where in previous Civilization games all buildings and world wonders were built within a city, which occupied a single hex tile on the map, districts instead offer the visual representation of cities growing in size and sprawling across your territory to occupy multiple tiles.
Just as Civilization V unstacked units for clarity and fairness, Civilization 6 unstacks cities for flexibility and empowerment. Let's delve into how they work and how to make the most of them.