Civilization 6 Districts - How they work, best tile placement and how to get adjacency bonuses

Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack

The Australia Civilization & Scenario Pack includes the Australian civilization with John Curtin, the Digger unique unit, Outback Station unique improvement, a new Natural Wonder and the new Outback Tycoon scenario.

Something to grips with upfront is Civilization 6's Districts - a new feature to the series - to aid both short-term decisions and longer-term city planning.

The concept of districts can be best described as 'cities unstacked'; where in previous Civilization games all buildings and world wonders were built within a city, which occupied a single hex tile on the map, districts instead offer the visual representation of cities growing in size and sprawling across your territory to occupy multiple tiles.

Just as Civilization V unstacked units for clarity and fairness, Civilization 6 unstacks cities for flexibility and empowerment. Let's delve into how they work and how to make the most of them.

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