Chivalry 2 Hotfix 2.8.2

Chivalry 2

Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.

[img]{STEAM_CLAN_IMAGE}/41614667/3b02201c2bf60c4293c3d050689376e2271c939b.jpg[/img] Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update. Below is a list of fixes includes in this hotfix. [h1]General[/h1] [list] [*] Fixed an issue where pressing the VOIP key would cause a stutter [*] Fixed an issue where timeout from a server was not being applied after a successful votekick [*] Fixed an issue where Out of Combat zones would shrink dramatically in LTS [*] Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode [*] Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll) [*] Further optimizations made for character textures [*] Further crash fixes [*] Further security improvements [/list] [h1]Crossparties[/h1] [list] [*] Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match [/list] [h1]Maps[/h1] Bridgetown [list] [*] Stage 1 [*] Increased base time from 5 to 5.5 minutes [*] Stage 2 [*] Increase time added for substage completion from 60 to 90 seconds [*] Stage 4 [*] Increased base time from 4 to 5 minutes [*] Addressed an exploit where players could use the ballista to fire at the town gate [/list] General [list] [*] Removed peasant sickles [*] Optimized textures [/list] Darkforest [list] [*] Fixed an issue where the convoy carts would bounce due to missing road paths [/list] Galencourt [list] [*] Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2 [/list] [h1]Still Looking Into[/h1] [list] [*] An issue where players are kicked out of Matchmaking due to “Invalid Join Data” [*] Ongoing hitches in relation to online services [*] Forming a party through native invites can break matchmaking queue buttons [*] And more! [/list] [i]Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list.[/i]