Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
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Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update.
Below is a list of fixes includes in this hotfix.
[h1]General[/h1]
[list]
[*] Fixed an issue where pressing the VOIP key would cause a stutter
[*] Fixed an issue where timeout from a server was not being applied after a successful votekick
[*] Fixed an issue where Out of Combat zones would shrink dramatically in LTS
[*] Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode
[*] Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)
[*] Further optimizations made for character textures
[*] Further crash fixes
[*] Further security improvements
[/list]
[h1]Crossparties[/h1]
[list]
[*] Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match
[/list]
[h1]Maps[/h1]
Bridgetown
[list]
[*] Stage 1
[*] Increased base time from 5 to 5.5 minutes
[*] Stage 2
[*] Increase time added for substage completion from 60 to 90 seconds
[*] Stage 4
[*] Increased base time from 4 to 5 minutes
[*] Addressed an exploit where players could use the ballista to fire at the town gate
[/list]
General
[list]
[*] Removed peasant sickles
[*] Optimized textures
[/list]
Darkforest
[list]
[*] Fixed an issue where the convoy carts would bounce due to missing road paths
[/list]
Galencourt
[list]
[*] Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2
[/list]
[h1]Still Looking Into[/h1]
[list]
[*] An issue where players are kicked out of Matchmaking due to “Invalid Join Data”
[*] Ongoing hitches in relation to online services
[*] Forming a party through native invites can break matchmaking queue buttons
[*] And more!
[/list]
[i]Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list.[/i]