Changelog v1.5

Hover

Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.

[h1]Major Changes:[/h1] - New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low-end configurations - Added Japanese Language [h1]Full patch note:[/h1] Additions: - New Halloween themed pet, with its matching graffiti. - District A & B have been optimized - Added light setup for Razer peripherals - Adding new objects in the mission editor - Added support for Steam Workshop - Missions downloaded through the workshop now appear in the mission editor. - Added: A new tool to publish missions on the Workshop. - Added leaderboard for speedrun any% - Added speedrun mode - The game pauses in the menus and during some dialogs in solo-mode. - We can now electrocute cameras and drones with energy auras - Condensers are now charged with a single aura of energy. - The waterfalls now splash players’ screen. - Players can spray each other with graffitis now - Added a loading icon when the menu takes a long time to load. - Added Japanese language - Hover’s subtitle “Revolt of Gamers” got deleted. - Adding cables that connect the prison’s computers - The computers appear on the map. - On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity. - In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating. - In Orbital Station, added anti-climbing security in some rooms. - Collisions deleted from the Asian-inspired red round lamps. - Dance emotes have been added! - New Wanted posters added. Fixes: - Anisotropic option finally works. - Canceling item positioning doesn’t make the mission editor crash. - Chips menus use have been standardized. - Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time. - In the character’s stats menu, values now can’t display more than 100%. - After loading an area, the character is correctly oriented. - Players no longer go through the floor after retrying a mission. - Gameballs no longer go through the floor after launching some missions. - Added missing chips visuals. - Less deformation on 3D elements displayed in the menu. - Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side. - Graffitis are now correctly displayed in the “JailGraffiti” mission.