Change Log 0.0.44
REFACTOR->Bullet based fire mechanic switched to hitscan with cosmetic projectile
AI FIX->Enemies Stacked, losing sight condition based on sight sense radius.
AI->Fix enemies stack while in FollowPlayer state
AI->Soulflitter HomingSpeed to prevent unsuccesfull attack attempt
IMPROVE->Player gravitiy and air control sets
INPUT->Add gliding support, may be tried
INPUT->Player skipping a frame when hit interactable object
UI FIX->If new game cutscene skipped with ESC, settings menu displayed
VFX->Trap enemies AOE effect visuals improved
VFX->Stun FX location
LEVEL->Main Hub lighting bake updated
LEVEL->Tool developed to check inconsistent collisions
LEVEL->Missing collisions add in Safe and Battle rooms