Change Log 0.0.44

Holy Shoot Playtest

Change Log 0.0.44 REFACTOR->Bullet based fire mechanic switched to hitscan with cosmetic projectile AI FIX->Enemies Stacked, losing sight condition based on sight sense radius. AI->Fix enemies stack while in FollowPlayer state AI->Soulflitter HomingSpeed to prevent unsuccesfull attack attempt IMPROVE->Player gravitiy and air control sets INPUT->Add gliding support, may be tried INPUT->Player skipping a frame when hit interactable object UI FIX->If new game cutscene skipped with ESC, settings menu displayed VFX->Trap enemies AOE effect visuals improved VFX->Stun FX location LEVEL->Main Hub lighting bake updated LEVEL->Tool developed to check inconsistent collisions LEVEL->Missing collisions add in Safe and Battle rooms