A retro-CRPG for the TI-99/4a home computer, also playable in modern Windows.
[h2]Change-list:[/h2]
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[*]Bugs
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[*]Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee.
[*]Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident.
[*]Fixed the Corrosion spell's FX.
[*]Using the Rainbow Orb in combat now has the correct FX displaying.
[*]Finding rations in treasure chests no longer prompts for player selection.
[*]You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap.
[*]Removed "Trade" option for single character parties with treasure chests in combat.
[*]Sleeping characters can no longer open chests after combat.
[*]Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values.
[*]The strange scepter now disappears from your inventory as intended when placed in Remzak's altar.
[*]Grammar/spelling corrections.[/list]
[*]Features
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[*]Game reload is now available in combat mode.
[*]Seven new spells, added to existing spellbooks and also available to monsters:
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[*]Firebeam, shoots a blast of fire in a line from caster.
[*]Kismet, reduces monster spawn interval.
[*]Iceball, cold damage in a ball.
[*]Mark, marks current location for homing stone.
[*]Mass Ward, casts ward on entire party.
[*]Mindblast, large cone of mental damage from caster.
[*]Restore, restores health and stamina to target. If cast on self, stamina penalized.
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[*]Magic Blade now has a unique sound effect that is the same in both travel and combat.
[*]Pathfinding optimization and fixes to reduce odd behavior like running away from targets.
[*]Some boss monsters are now guaranteed to drop random rare items.
[*]New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties.
[*]Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only.
[*]When the active character has no lockpicks, it now says "{active character} has no lockpick!"
[*]When the active character has no trap tools, it now says "{active character} has no tool!"
[*]The Radiant Pharos has extra abilities:
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[*]It now reveals all secrets and dangers for all party members.
[*]All traps are 100% discoverable in its light.
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[*]Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa.
[*]Weapons with special effect properties now deal both damage and the special effect.
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[*]If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence.
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[*]You can now examine equipped items.
[*]You can now equip items swapping out current item in slot.
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[*]Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually.
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[*]Tools, light sources, and artifacts now have descriptions when examined.
[*]Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens.
[*]You can now examine items in shops, as well as items you're selling.
[*]When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost).
[*]The mountain region between Fort Granros and Bleyloch is now known as the Blackcrag Pass.
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[*]In-game text has been updated to refer to this name.
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[*]Bramimir now considers two quests in the Savage Isles as worthy deeds that earn her companionship.
[*]A road and bridge now crosses the river near Port Bonifice.
[*]Attempting to leave the pirate hut now triggers the quest encounter with the pirate captain. (Only on new games.)
[*]Herbal Remedy is now available in the Ispahan Bazaar.
[*]You can now sell items at the Ispahan Bazaar.
[*]Zeke's Tools in Weymoor now buys back a lot more variety of items.
[*]Clogs and Crafts in Bleyloch now buys items.
[*]McDonnall's Merchantile in Port Bonifice now buys items.
[*]PDF of the deluxe map now included in the Docs folder.
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