Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
The player log file has been moved by Unity and it can be found in the following location:
%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity
It has been renamed player.log
General:
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[*] We have updated to Unity Version 2019.4.11.
[*] Updated graphics to DirectX 11.
[*] Fixed an issue where backer rewards would appear or unlock incorrectly.
[*] Also fixed a case where backer rewards might not unlock at all for users in the public beta.
[*] Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).
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Navigation:
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[*] Fixed areas that could not be navigated in numerous scenes.
[*] The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
[*] Fixed some cases where NPCs would become stuck when pathing during cutscenes.
[*] Fixed some cases where NPCs would walk or run in place during cutscenes.
[*] Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.
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Visual and Audio:
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[*] Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
[*] Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
[*] Overwhelming Wave should more reliably play its visual effects.
[*] Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
[*] Symbols western chamber of Lle a Rhemen should now properly light up when expected.
[*] Fixed redundant horn audio playing after the battle of Yenwood.
[*] Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
[*] Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
[*] VFX will no longer become displaced when a character teleports or uses a movement ability.
[*] Unstrung Bow’s visuals will now properly appear on the ground when discovered.
[*] Soul Whip VFX are no longer lost on save/load or transitions.
[*] Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
[*] Released soul VFX in Sun in Shadow should now display correctly.
[*] Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
[*] Gafonercos will remain correctly positioned after completing certain attacks.
[*] Potion of Fleet Feet now properly plays a drinking animation.
[*] Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
[*] Fixed an issue that would cause water VFX to display improperly in certain areas.
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Quests and Dialogue:
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[*] Ready the Cannons side quest should now properly update its objectives.
[*] Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
[*] Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
[*] Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
[*] Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
[*] Fixed bark lines in Defiance Bay cutting short after their first line.
[*] Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
[*] Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.
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Combat and Mechanics:
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[*] Earth Blights should no longer sometimes detach from their selection circles when dominated.
[*] Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
[*] Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
[*] Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
[*] Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
[*] Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
[*] Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
[*] Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
[*] Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
[*] Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
[*] Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
[*] One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
[*] Deadfire Pack’s soulbound weapons now have the Universal weapon group.
[*] Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
[*] Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
[*] Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
[*] Stalker’s Torc item should now apply and display its effects correctly.
[*] Psychic and Brutal Backlash now correctly respect their per encounter rules.
[*] St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
[*] Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.
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User Interface and Interaction:
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[*] Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
[*] Fixed a case where the damage type icon on the character sheet might not position correctly.
[*] Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
[*] Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
[*] Fixed a typo in the description of Animal Companions.
[*] Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
[*] Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
[*] Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
[*] Examining the wall trophy inside of Elm’s Reach should now be possible.
[*] Skipping intros when first starting the client should now be more responsive.
[*] Fixed accuracy tooltips not appearing on the character sheet.
[*] Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
[*] Fixed a bug preventing interactable highlights from appearing after opening the map.
[*] Fixed an issue that caused tooltips to sometimes shake in the UI
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Known Issues:
Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)
Steam builds incorrectly display 3.4.xxxx.
Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377
This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.
This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.