Build 1.3.7.1377 Patch Notes

Pillars of Eternity

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log General: [list] [*] We have updated to Unity Version 2019.4.11. [*] Updated graphics to DirectX 11. [*] Fixed an issue where backer rewards would appear or unlock incorrectly. [*] Also fixed a case where backer rewards might not unlock at all for users in the public beta. [*] Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly). [/list] Navigation: [list] [*] Fixed areas that could not be navigated in numerous scenes. [*] The lake in Cayron's Scar should no longer be unintentionally traversable when submerged. [*] Fixed some cases where NPCs would become stuck when pathing during cutscenes. [*] Fixed some cases where NPCs would walk or run in place during cutscenes. [*] Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision. [/list] Visual and Audio: [list] [*] Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene. [*] Fixed an issue where paperdolls in character creation and inventory screens might appear blurry. [*] Overwhelming Wave should more reliably play its visual effects. [*] Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly. [*] Symbols western chamber of Lle a Rhemen should now properly light up when expected. [*] Fixed redundant horn audio playing after the battle of Yenwood. [*] Fixed an issue where attempting to open locked containers could play multiple voice lines at once. [*] Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered. [*] VFX will no longer become displaced when a character teleports or uses a movement ability. [*] Unstrung Bow’s visuals will now properly appear on the ground when discovered. [*] Soul Whip VFX are no longer lost on save/load or transitions. [*] Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions. [*] Released soul VFX in Sun in Shadow should now display correctly. [*] Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals. [*] Gafonercos will remain correctly positioned after completing certain attacks. [*] Potion of Fleet Feet now properly plays a drinking animation. [*] Reading from scrolls and rites will now position the scroll correctly in the reader’s hands. [*] Fixed an issue that would cause water VFX to display improperly in certain areas. [/list] Quests and Dialogue: [list] [*] Ready the Cannons side quest should now properly update its objectives. [*] Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once. [*] Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively. [*] Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly. [*] Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs. [*] Fixed bark lines in Defiance Bay cutting short after their first line. [*] Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach. [*] Prisoners in Icantha’s house should no longer respawn in certain cases after save/load. [/list] Combat and Mechanics: [list] [*] Earth Blights should no longer sometimes detach from their selection circles when dominated. [*] Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell. [*] Fixed a case where manually resolving stronghold combat could sometimes yield no rewards. [*] Fixed a case where prone characters might try to move while prone, resulting in sliding behavior. [*] Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log. [*] Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks. [*] Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions. [*] Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing. [*] Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player. [*] Attacking Osrya directly will now reliably engage with her revenant and skeleton minions. [*] Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival. [*] One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it. [*] Deadfire Pack’s soulbound weapons now have the Universal weapon group. [*] Fixed an issue with status effects from old saves duplicating when loaded on newer builds. [*] Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind). [*] Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type. [*] Stalker’s Torc item should now apply and display its effects correctly. [*] Psychic and Brutal Backlash now correctly respect their per encounter rules. [*] St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel. [*] Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell. [/list] User Interface and Interaction: [list] [*] Fixed a UI issue where chants could sometimes clip beyond their scrolling frame. [*] Fixed a case where the damage type icon on the character sheet might not position correctly. [*] Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues. [*] Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen. [*] Fixed a typo in the description of Animal Companions. [*] Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them. [*] Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable. [*] Fixed a case where the final pressure plate in the Temple of Woedica would not appear. [*] Examining the wall trophy inside of Elm’s Reach should now be possible. [*] Skipping intros when first starting the client should now be more responsive. [*] Fixed accuracy tooltips not appearing on the character sheet. [*] Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly. [*] Fixed a bug preventing interactable highlights from appearing after opening the map. [*] Fixed an issue that caused tooltips to sometimes shake in the UI [/list] Known Issues: Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!) Steam builds incorrectly display 3.4.xxxx. Displayed version: 1.3.4.1377 Accurate Version: 1.3.7.1377 This issue has been resolved for the next release, and all platforms should use the same version numbers going forward. This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.