Bugfixes and Quality of Life

We meet again. It's been a little while, but I am back with a new patch to fix some long-standing quality of life issues, as well as some bugs. I had to take some time away from development, but I am back working on the game again and getting ready for the next big content update which will finally add the perk system as well as some other new things. Thank you for your continued support, for now please enjoy the improvements made by this patch. They include gear items being placed on your toolbelt automatically at the start of the mission, easier KOs for nonVR players, and menu fixes and streamlines. For the full list of bugfixes and improvements, see below. As always, let me know if you see any frequent annoying bugs and I can try to get them fixed in the next patch. [list] [*] Fixed security lasers still getting triggered by VR hands after being disabled [*] Fixed vault opener not syncing properly in multiplayer [*] Revamped new secret vehicle to make it less laggy and hard to use (objects will now freeze in place and lose collision when being sucked up) [*] Fixed some issues in options menus [*] Fixed nonVR hands and held items showing up when looking at menus [*] Fixed rope launcher spinning around wildly sometimes when held in non VR [*] Fixed large objects not showing easy-placement UX anymore [*] Fixed rope launcher line being invisible for small lines [*] Fixed rope launcher being movable while line is deployed in multiplayer [*] Fixed being able to grab cameras in nonVR while they are still attached [*] Fixed gear falling through ground in mansion level [*] Fixed NPCS sometimes getting stuck under the ground in mansion level [*] Various level collision fixes [*] Made it so that gear items spawn on your toolbelt when starting a mission (as long as there is enough space) [*] Fixed broken state in nonVR when getting tased while using the rope launcher [*] Made KOing NPCs easier in nonVR (You don’t have to target the head anymore) [/list]