Big Update 3 - Vaults and Vents and Other Stuff

Update 3 is now live! It includes a new level, 3 new gear items, 2 new getaways, new entry methods, and new security measures for you to avoid. As always, let me know what you think of the update in the comments, and tell me if you find any bugs! [b]Bank Level[/b] People have been requesting a bank level since the game released in Early Access, and it's finally here with update 3. The main attraction is the large vault in the back, which has a double layer security system. The first pre-vault room is accessible through regular-style doors, although they're heavy barred doors which will be difficult to break down. The main vault area is behind a huge, unbreakable vault door which must be opened through a series of locks throughout the level. It's a tough task, but you'll be rewarded with gold, diamonds, cash, and priceless artworks if you can get inside. [b]Vaults[/b] The bank vault is not the only one in the game. A hidden vault has also been added to the mansion level, with a secret stash of valuable items inside. To open a vault, you'll need to open 3 randomised locks scattered around the level. They can be either simple buttons, keycard scanners, or retina scanners. On levels with a vault, there will be a vault room which will show you your progress towards opening it. Security lasers may also be present, which will trigger an alarm and call the cops if you touch them. [b]Vents and Chimneys[/b] Sick of going through the front door like a loser? Now you can sneak in through the vent system, or climb down the chimney like a burglary santa claus. These provide cool new ways to get in and out, or to hide from NPCs. [b]New Gear[/b] An old favourite, the rope launcher, is returning to the game. It is now purchaseable again, and can be used to create climbable lines to easily access rooftops. It has the added functionality of breaking anything you shoot with it, from doors to people! There is also a new ball and chain item, which can be used to slow down residents to make them easier to manage and/or steal. The final new item is the attachable wheel, which can be stuck to heavy stealables to allow you to easily wheel them away to your getaway. [b]New Getaways[/b] To bridge the gap between the pickup truck and Dave's van, a new purchaseable ambulance getaway vehicle has been added. It's a little more spacious than the pickup, and has a cool siren for when you leave the mission. There is also a new secret getaway vehicle which can be unlocked! [b]Breakers[/b] To help you deal with all the new security measures, each level now contains at least one breaker switch, which will disable lights, cameras, and lasers in an area. Darkness has also been buffed, so killing the lights and hiding in the shadows is now a valid option. Just be careful on larger levels, as some breakers might be alarmed! Check the intel board in your getaway vehicle to see which one to avoid. Thank you to everyone who continues to play and enjoy the game! I hope this update gives you fresh new challenges and fun times. I'll be working on bugfixes over the next few weeks, before starting work on the next update.