Bug Fixes(0.3.0.3)

TrinityS

TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!

[h2][b]Bug fixes[/b][/h2] [list] [*]Hard mode/Stage2: Fixed an issue where hit detection was lost when "Cyclone" was activated on a character in the process of falling. [*]Hard Mode/Stage4: Fixed an issue where "Crystal Fall" would not be performed if the HP fell below 50% with the fallen crystals left in the "Crystal Fall". [*]Fixed an issue where some bosses under certain conditions would perform enhanced attacks without going through the motion after the phase. [*]Fixed an issue in which some recovery effects were not showing effects. [*]Fixed an issue in which an input sound would continue to play when receiving an invitation while keying in the title menu. [*]Fixed an issue that sometimes caused the character to become inoperable at the start of a stage. [/list] [h2][b]Under investigation[/b][/h2] [list] [*]Issue where players could move even if they were dead. [*]Unintended behaviour of the player AI (COM), such as suddenly stopping. [/list] [hr][/hr] Thank you for your continued support of TrinityS.