TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
[h2][b]Bug fixes[/b][/h2]
[list]
[*]Hard mode/Stage2: Fixed an issue where hit detection was lost when "Cyclone" was activated on a character in the process of falling.
[*]Hard Mode/Stage4: Fixed an issue where "Crystal Fall" would not be performed if the HP fell below 50% with the fallen crystals left in the "Crystal Fall".
[*]Fixed an issue where some bosses under certain conditions would perform enhanced attacks without going through the motion after the phase.
[*]Fixed an issue in which some recovery effects were not showing effects.
[*]Fixed an issue in which an input sound would continue to play when receiving an invitation while keying in the title menu.
[*]Fixed an issue that sometimes caused the character to become inoperable at the start of a stage.
[/list]
[h2][b]Under investigation[/b][/h2]
[list]
[*]Issue where players could move even if they were dead.
[*]Unintended behaviour of the player AI (COM), such as suddenly stopping.
[/list]
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Thank you for your continued support of TrinityS.