TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
[h2][b]important bug fixes[/b][/h2]
[u][b]Fixed a timeout issue caused by a bug that prevented proper matching after a sortie.[/b][/u]
[quote=Director] We apologize for any inconvenience this may cause to our players.
We will continue to monitor the matching process closely after this patch. [/quote]
[h2][b]Bug fixes[/b][/h2]
[list]
[*]Fixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.
[*]Fixed a issue that prevented some recovery effects from being displayed.
[/list]
[h2][b]Update[/b][/h2]
[h3][b]Addition of buffs and debuffs is now easier to understand[/b][/h3]
When a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.
[img]{STEAM_CLAN_IMAGE}/41603269/67aa4095593cec7590a92f77f471adf7a977bb9e.png[/img]
[h3][b]Resetting hate is now easier to understand[/b][/h3]
Text is now displayed when hate on the boss is initialized.
[quote=Director] The only hate value you lose is the white gauge. [/quote]
[img]{STEAM_CLAN_IMAGE}/41603269/3e46d0bd1b0a7e6fb9dbb6766bdf68cd93725781.png[/img]
The above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".
[img]{STEAM_CLAN_IMAGE}/41603269/d4ddabd7a1967b405052a9b1f64357e40f3d9cc7.png[/img]
[h2][b]Adjustments[/b][/h2]
[list]
[*]Adjusted player AI (COM) evasion behavior, etc.
[*]Lighter effects for some bosses.
[*]Lighter background and character-related graphics
[*]Normal Mode/Stage 2: Adjusted to make it harder for the player AI (COM) to fall inside the stage.
[/list]
[hr][/hr]
Thank you for your continued support of TrinityS.