Bug Fixes(0.3.0.2)

TrinityS

TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!

[h2][b]Bug fixes[/b][/h2] [list] [*]Hard mode/Stage2: Fixed an issue that could cause certain action patterns to be repeated. [*]Hard mode/Stage3: Fixed an issue where the Lightning Needle would be placed off-stage. [*]Hard Mode/Stage4: Fixed an issue where damage calculations for Petra Distraction were not being performed correctly. [*]Hard mode/Stage5: Fixed an issue where damage calculations to 'Despair Wave' were not being performed correctly. [*]Hard Mode/Stage6: Fixed an issue where 'Icicle Nova' attacks could sometimes be avoided. [*]Fixed an issue where an unintended strategy was possible in Hard Mode/Stage 6: "Dead Scream". [spoiler] Fixed an issue where gimmick handling was possible even when two or more players entered the same magic circle. [/spoiler] [*]Fixed an issue where the 'Rescue Count' and 'Revival Count' were reversed on the Result screen when clearing the game. [*]Corrected a spelling error in 'Rescue Count'. [/list] [h2][b]Under investigation[/b][/h2] [list] [*]Issue where players could move even if they were dead. [*]Issue with enhanced attacks without motion after a phase. [*]Unintended behaviour of the player AI (COM), such as suddenly stopping. [*]Problem with Priest heal effects(particlies) not occurring. [/list] [hr][/hr] Thank you for your continued support of TrinityS.