TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
[h2][b]Bug fixes[/b][/h2]
[list]
[*]Hard mode/Stage2: Fixed an issue that could cause certain action patterns to be repeated.
[*]Hard mode/Stage3: Fixed an issue where the Lightning Needle would be placed off-stage.
[*]Hard Mode/Stage4: Fixed an issue where damage calculations for Petra Distraction were not being performed correctly.
[*]Hard mode/Stage5: Fixed an issue where damage calculations to 'Despair Wave' were not being performed correctly.
[*]Hard Mode/Stage6: Fixed an issue where 'Icicle Nova' attacks could sometimes be avoided.
[*]Fixed an issue where an unintended strategy was possible in Hard Mode/Stage 6: "Dead Scream". [spoiler] Fixed an issue where gimmick handling was possible even when two or more players entered the same magic circle. [/spoiler]
[*]Fixed an issue where the 'Rescue Count' and 'Revival Count' were reversed on the Result screen when clearing the game.
[*]Corrected a spelling error in 'Rescue Count'.
[/list]
[h2][b]Under investigation[/b][/h2]
[list]
[*]Issue where players could move even if they were dead.
[*]Issue with enhanced attacks without motion after a phase.
[*]Unintended behaviour of the player AI (COM), such as suddenly stopping.
[*]Problem with Priest heal effects(particlies) not occurring.
[/list]
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Thank you for your continued support of TrinityS.