Broken Psyche Devlog #2

Broken Psyche

Play as a detective investigating his wife's disappearance. Suspecting the asylum she was researching, he infiltrates it, only to uncover a realm of horror. Solve puzzles, maintain sanity, and confront monsters as you unravel the asylum's secrets.

Welcome back to another Broken Psyche devlog! This week I want to touch on the menu, and the gimmicks that I have created to make it unique and "fun". I also want to touch on the settings and accessibility settings the game will have. If you have anymore settings you'd like to see, please reach out and let me know. Here is an un-edited video of the menu + the menu music. The idea of the menu was to invoke a sneak peak into the halls of the asylum the player will end up walking through. Interestingly enough, when I first made the hallways they were relative to the real halls in the actual game. But I then noticed how plain and same-y they all looked, so I added a bunch of new props into the menu halls, which eventually translated to me editing and spicing up the actual halls in-game. All the halls are randomly generated to appear, so you may see some repeat halls. As of right now there are 8 total. (More to possibly come in full release) https://youtu.be/8I8MEM2PImE [img]{STEAM_CLAN_IMAGE}/45057992/bf93f29979f6309222b0f82b8cde86ccb28e0905.png[/img] [img]{STEAM_CLAN_IMAGE}/45057992/bd2fc4fee478b82b046fce3ec87926d7207ddc07.png[/img] [img]{STEAM_CLAN_IMAGE}/45057992/edadeafa113484b4d072a29c490bde0250a6cb8e.png[/img] [img]{STEAM_CLAN_IMAGE}/45057992/7d21000834b46e45d9d852528fd5113134e636e1.png[/img] Because Broken Psyche is a horror game that touches very dark and gory topics and subjects, making an accessibility tab won't cover all the bases. For example, hiding blood, scenes of death, high anxiety moments, killing, etc would destroy the purpose of the game. So the settings I currently have are pretty basic but also don't destroy the game's atmosphere. Right now I have subtitles that will let players who are hard of hearing to anticipate incoming dangers and jumpscares, as well as an option to turn off rodents and spiders in game. [img]{STEAM_CLAN_IMAGE}/45057992/b4f3bfe4d2e9f1b5188cb7ec94646b4e14b1776a.png[/img] Graphically and audio wise you can edit just about everything. Don't really see a point in showing them here, as it's pretty standard stuff. I am however looking for more ways to make my game more accesable, so please feel free to either emial me at kamendeveloper@gmail.com, contact me on social media, or event comment down below what settings you'd like to see next. As of right now that's all I am going to show this week, and I hope everyone has a great weekend! Next week I might be showcasing some more core features like the "Mind Health" and sanity functions.