Navigate an unfamiliar world in virtual reality using echolocation, where sounds become images. Trapped in a mansion by the devious Warden, make your way through its many rooms, riddled with puzzles and dangers, moving ever closer to the truth—and your only chance to escape.
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Hi you wonderful humans, Blind's dev team here!
First of all we are excited to present you Blind's OST composed by Fulvio Chiara, Aram Jean Shahbazians and Simone Pellegrini. Music is such a key component of Blind's identity: it's fundamental in a lot of puzzles, but most importantly it perfectly sets the tone and helps you dive into the atmosphere we crafted for our game.
That's why releasing over 40 minutes of original music is a big deal. Those are the songs which accompanied us during our journey in making this game and that became the soundtrack of our adventure even before narrating Jean's one. We really hope that you guys will enjoy that!
Secondly, we decided to make a bold move and rework the ending of our game. Our main objective with Blind was to tell a good story following an unexplored path during development, discovering new possibilities. Unfortunately many players found it hard to relate with Blind's last section and gave us some feedback regarding that. We thought about it and we all agreed that the most important thing was to get the message through, even though that would require a lot of work.
Decisions like this can be much tougher than one may think, but we found the courage to take it on, thanks to your feedback. We're very grateful!
Hopefully you'll enjoy the new ending. Let us know what you think about it.
And of course, we've included just the sort of changes you'd expect to find in every patch, ever:
- Minor gameplay adjustments
- Minor bug fixes
So there it is: patch 1.06! Enjoy and stay tuned, we've got some more huge changes coming in the next few months!