Blender 4.2.6 LTS features important bug fixes. It is released on the [i]v4.2 - Stable - LTS[/i] branch.
You can switch to this by [b]right-clicking[/b] on the [b]Blender[/b] entry in your library, select [b]Properties...[/b]. Open the [b]Betas[/b] tab and select [b]v4.2 - Stable - LTS[/b].
[h3]Patch Notes[/h3]
[list]
* Render freezing during rendering in middle of process (Principle Hair BSDF with the Huang model - Chiang model is fine). ([url=https://projects.blender.org/blender/blender/issues/131240]#131240[/url])
* 'Select' button in bone Selection Sets panel doesn't select the correct bones after using 'Selection Set Select'. ([url=https://projects.blender.org/blender/blender/issues/129416]#129416[/url])
* EEVEE Next decreases in performance as a animation is played on repeat. ([url=https://projects.blender.org/blender/blender/issues/131134]#131134[/url])
* Fix: Deps: Fix building dpcpp on many core box. ([url=https://projects.blender.org/blender/blender/commit/b28c47c81a8]b28c47c81a8[/url])
* Fix #131927: Cycles: Reduce uncertain light tree traversal in scenes with one distant light. ([url=https://projects.blender.org/blender/blender/commit/a53b6a54f18]a53b6a54f18[/url])
* Only Insert Available Prevents Camera View Navigation From Auto Keying if Camera Object Is Not Active. ([url=https://projects.blender.org/blender/blender/issues/131669]#131669[/url])
* Fix LibOverride bug when clearing invalid liboverride data. ([url=https://projects.blender.org/blender/blender/commit/19dc3d79d50]19dc3d79d50[/url])
* Fix: Uninitialized variable in MTLSafeFreeList. ([url=https://projects.blender.org/blender/blender/commit/d222a0172ac]d222a0172ac[/url])
* Vertex Edge slide. ([url=https://projects.blender.org/blender/blender/issues/132264]#132264[/url])
* Using gizmo to adjust image empties does not immediately update the corresponding values in its properties. ([url=https://projects.blender.org/blender/blender/issues/128633]#128633[/url])
* Fix Alembic importer generating invalid edge crease values. ([url=https://projects.blender.org/blender/blender/commit/5ddeb0d63ef]5ddeb0d63ef[/url])
* Fix: Random crash in Cycles BVH2 build. ([url=https://projects.blender.org/blender/blender/commit/ccfcacc02b9]ccfcacc02b9[/url])
* Cloth animation crash during Cycles CPU rendered viewport playback. ([url=https://projects.blender.org/blender/blender/issues/131933]#131933[/url])
* Memory leak when context.temp_override() is called without using a context-manager. ([url=https://projects.blender.org/blender/blender/issues/132615]#132615[/url])
* Crash when rendering animation in scene with drivers after cancelling extension update check. ([url=https://projects.blender.org/blender/blender/issues/131195]#131195[/url])
* Extensions: suppress resource leak warning on WIN32. ([url=https://projects.blender.org/blender/blender/commit/0b575856077]0b575856077[/url])
* Cleanup: replace Generator type with Iterator where appropriate. ([url=https://projects.blender.org/blender/blender/commit/813aff7288d]813aff7288d[/url])
* Crash/Assert on F3-Search with 3D Viewport Pie Menus add-on. ([url=https://projects.blender.org/blender/blender/issues/130744]#130744[/url])
* Refactor: adjust the URL/file-system data iterators for extensions. ([url=https://projects.blender.org/blender/blender/commit/3ee045724fe]3ee045724fe[/url])
* Pose Library: Create Pose Asset Operator fails on some property types. ([url=https://projects.blender.org/blender/blender/issues/131495]#131495[/url])
* Text `Fast editing` overrides `Fill Mode` in object mode. ([url=https://projects.blender.org/blender/blender/issues/131888]#131888[/url])
* Render results of CYCLES point cloud instance different from viewport. ([url=https://projects.blender.org/blender/blender/issues/132049]#132049[/url])
* Deps: Update Boost library download URL. ([url=https://projects.blender.org/blender/blender/commit/6d29e8fa883]6d29e8fa883[/url])
* GeoNodes Tool does not read image input like GeoNode Modifier does. ([url=https://projects.blender.org/blender/blender/issues/132760]#132760[/url])
* Fix crash in weight paint's loop selection. ([url=https://projects.blender.org/blender/blender/commit/7f68deeb55e]7f68deeb55e[/url])
* Crash animating on a 1-segment path. ([url=https://projects.blender.org/blender/blender/issues/132976]#132976[/url])
* Rendering glitch with Points to Volume geometry node. ([url=https://projects.blender.org/blender/blender/issues/132566]#132566[/url])
* Array modifier + X-Ray crash on meshes with generated geometry but no own vertices. ([url=https://projects.blender.org/blender/blender/issues/132991]#132991[/url])
* FCurve Key via python does not create a new key with generated type. ([url=https://projects.blender.org/blender/blender/issues/132548]#132548[/url])
* Symmetrized Limit Location Constraint wrong enabled min/max. ([url=https://projects.blender.org/blender/blender/issues/132254]#132254[/url])
* Regression: Tool switching with the ctrl key is broken for grease pencil sculpt mode. ([url=https://projects.blender.org/blender/blender/issues/132433]#132433[/url])
* Grease Pencil shapes don't show preview before committing. ([url=https://projects.blender.org/blender/blender/issues/125687]#125687[/url])
* Crash when texture baking. ([url=https://projects.blender.org/blender/blender/issues/131814]#131814[/url])
* Fix: Cycles random crash loading images. ([url=https://projects.blender.org/blender/blender/commit/0a569f1]0a569f1[/url])
* Fix: Hydra MaterialX conversion crash with some image file types. ([url=https://projects.blender.org/blender/blender/commit/e11daeb]e11daeb[/url])
* Fix: Hydra memory leak when generated images are saved. ([url=https://projects.blender.org/blender/blender/commit/9e1cdca]9e1cdca[/url])
* ASAN: Metal: dereference of a high value address. ([url=https://projects.blender.org/blender/blender/issues/131458]#131458[/url])
[/list]
For a detailed list of bug fixes in each release, see [url=https://www.blender.org/download/lts/4-2/] 4.2 LTS releases on blender.org[/url]
[h3]LTS Program[/h3]
Learn more about the [url=https://www.blender.org/download/lts/]LTS program on blender.org[/url]
[h3]Stay up-to-date[/h3]
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Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team