Beyond The Wire Hotfix 1.1.2

Beyond The Wire

Set in the muddy trenches of WW1, Beyond The Wire is a 50v50 multiplayer FPS that immerses players in the desperate & brutal circumstances of the Great War. Featuring an arsenal of historic weapons, ten massive maps, ten playable factions, era-specific tanks, & a brutal melee combat system.

Hey everyone, in this hotfix we're addressing the issue of team balancing with bots, as well as making some minor adjustments to bot behavior. [h2]Optimization / General Fixes[/h2] [list] [*] Fixed an issue where bots would walk backwards during melee [*] Improved bot navigation on Zonnebeke, Sechault, and Vieil Armand [*] Bots will not be considered as players during team balancing. [/list] [h3]For server owners:[/h3] New server config settings: [list] [*] [b]PreserveTeam=True/False[/b] - If set to False (default), this setting will disable exceptions to team balancing rules during server join and map transition. If a player was on a team and leaves then rejoins the server, the player will now be auto-balanced to the team with fewer players, rather than forced on the same team as before. [*] [b]EnforceTeamBalancing=True/False[/b] - This setting is set to True by default. It can be adjusted by server admins, though it is recommended to keep it active. [/list] New default server setting: [list] [*] [b]NumPlayersDiffForTeamChanges (number) changed from 3 to 1[/b] - This setting will affect when players will be considered for team-balancing. Players will be considered for auto-balancing upon server join and map switch if the opposite team’s human player amount has a difference of more than 1. This setting can also be changed by server admins. [/list] We recommend that server owners review and update their server settings according to the values outlined above to fix balancing issues.