Hey everyone,
We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix!
[h2]AI[/h2]
[h3]New[/h3]
[list]
[*] Added bot combat distance settings for server owners
- Aim precision at 100 meter distance
- Forward visual detection range
- Bot proximity detection range
[/list]
[h3]Changes & Fixes[/h3]
[list]
[*] Improved bot navigation around deep water areas
[/list]
[h2]Maps[/h2]
[h3]Changes & Fixes[/h3]
[b]Passchendaele[/b]
[list]
[*] Optimized Passchendaele spawns
[*] Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER
[*] Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF
[/list]
[b]Vimy Ridge[/b]
[list]
[*] Fixed navigation mesh placement in certain locations to improve bot pathing
[*] Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas
[/list]
[b]Sechault[/b]
[list]
[*] Fixed bot pathing to improve navigation around specific areas
[/list]
[b]Vieil Armand[/b]
[list]
[*] Fixed bot pathing to improve navigation around specific areas
[/list]
[h2]Optimization / General Fixes[/h2]
[list]
[*] Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly
[*] Disabled a sever log regarding bot navigation to reduce log spam
[*] Fixed a sever log regarding player collisions with certain objects to reduce log spam
[*] Fixed an issue where players were able to clip through walls of certain bunkers
[/list]