Beyond The Wire 0.16.1 Hotfix

Beyond The Wire

Set in the muddy trenches of WW1, Beyond The Wire is a 50v50 multiplayer FPS that immerses players in the desperate & brutal circumstances of the Great War. Featuring an arsenal of historic weapons, ten massive maps, ten playable factions, era-specific tanks, & a brutal melee combat system.

[b][h1]Summary[/h1][/b] Hotfix to resolve recent server crashes and bugs related to the progression system   [b][h3]Contents[/h3][/b] [b][h2]Optimization / General Fixes[/h2][/b] [b][h3]Fixes[/h3][/b] [list] [*] Patched server crash related to players getting melee kills using Bayonets [*] Patched server crash related to late war progression task [*] Few minor tweaks to the Customization and Progression system to improve stability [/list]   [b][h2]Known issues[/h2][/b] [list] [*] AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions. Workaround: [*] Microphone not working or Input device is reset after restarting the game twice. Workaround: [*] Rifle grenades do not cause environmental damage [*] Some weapon/vehicle HUD icons are incorrect [*] Personal awards are not correctly displayed [*] Damage radius of field cannons will sometimes cause players to not be killed immediately [*] Certain Weapons and Explosives are using placeholder SFX [*] Melee charging may cause rubberbanding and a broken weapon animation [*] Rally Point placement limits aren’t applied in all cases [*] Tear Gas effect can sometimes appear with a gas mask [*] A shooting range for ANZAC team is missing [*] Abandoned tanks can be seen and entered by the enemy [*] Flamethrower hose appears detached from the tank [*] Bandaging can fail with a delay after crouching [/list]