Beta Ver. Update (#1) Released

BREAK ARTS II

Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?!

Hello, Artists! We truly appreciate all the comments and ideas you’ve provided regarding the upcoming game balance adjustments! The first beta version has been released, and includes a lot of adjustments made based on your comments and feedback. We’d love to get your opinions on this beta version once again, between now and the end of January. Please see the first piece put up for info on future scheduling and the adjustments mentioned above. https://steamcommunity.com/games/547360/announcements/detail/2883956358785244483 [How to Apply the Beta Update] Go to Library > BreakartsII > Right-click and select “Properties” > Beta > select “1.4.3b1”. *Please be sure to back up your save data before updating. *user => [user name] => AppData => LocalLow => MercuryStudio => BREAK ARTS II [Update Details] ◆Vehicle-related #Side boost #Improved ease of use by largely reducing consumption and slightly reducing output. ・EN consumption reduced to 40% ・Output reduced to approx. 78% #Boost #In accordance with the demand for high-power boost, the difference with other driving methods has been reduced somewhat. ・Time required to reach max speed reduced #Energy capacity #Same reasons as the above-mentioned Boost ・Amount of module-increased EN capacity slightly reduced (approx. 7%) #Energy-absorption module #In general, it is thought that the increased demand for high-power boost will increase the effectiveness of this module as well. Therefore, it has only been increased slightly. ・Degree of absorption increased by 20% #Cornering function #Since it has become normal for most players to set a relatively high value for cornering, our aim is to reduce the cost spent on cornering by raising it as a whole. ・General cornering functions improved (12.5%) #Auto-drive module ・No. of uses increased (4 -> 6), reload time reduced (20s -> 15s) #CANOCCHIA [Eye] (Opponent info display module) ・Weight reduced by 150 #Brake function enhancement module ・Weight reduced by 75 ・Brake function improved by 67% ◆Weapon-related #Arm weapon energy capacity #Fixed problem in which building up energy would cause weight to increase, making it difficult to achieve high power. ・Capacity improved by 12.5% #Cannon (Assist) and Grenade (Arm) explosives ・Changed so that when within blast range, at least half damage is incurred. *Same with blast waves. #Arm Grenade ・Range of effect increased by 50% #Blast wave from close-range weapons using Epsilone emitter ・Blast wave area of effect doubled #Close-range weapons ・Hit box expanded *It has not been made “longer”; it has been made 2x “thicker” and placement has been adjusted so that it covers the user as well. #Trap weapons (Arm) ・Deceleration effect when colliding increased by 50% ・Hit box expanded by approx. 63% ・Visual size increased by 20% #Trap weapon Amp #Improved ease of use by having not the module itself but a different module handle duration time, thus making the module lighter. ・TRP-BSS: Reduced weight by 75, reduced added duration to 1.0s ・K-x-Dolunay: Reuced weight by 125, reduced added duration to 1.0s #ALICE-RT (Shot duration expansion module) ・Weight reduced by 100 #AMP SAVER (Attack power reduction module) #Makes weapons capable of rapid fire so that they must be within close range in order to guarantee a hit ・Added shot duration reduction effect to lowest shot speed (-5%) #EMT-05a "Dragon" (Emitter) ・Shot speed changed from 220 to 210 #Epsilon (Emitter) ・Shot speed changed from 180 to 200 #02-Horizon (Special guidance scope) ・Weight reduced by 100 #LV&HT (Assist mine) ・No. of shots increased from 2 -> 3 #MSSH (Assist cannon) ・Attack power increased from 15,000 -> 20,000 #KRSM (Assist cannon) ・Attack power increased from 8,000 -> 10,000 #K01-AGY (Assist damage-type missile) ・Reduced weight by 75 ・Attack power increased from 5,000 -> 12,000 ***** As this is the first Beta version update, all of the above have undergone relatively large adjustments. There are bound to be things that players feel should be reduced, or outright removed, etc., so by all means, please keep those comments and requests coming! P.S.: There have not yet been any adjustments to CPU in accordance with the above-listed adjustments.