Beta updates

Few Nights More

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

Hello everyone! Here is a balance, bug fix patch that also adds new stuff to the beta. Hope you enjoy and your feedback is appreciated! [h3][b]Balance[/b][/h3] [list] [*] [b]New Rule for Darkness[/b]: Only 3 of the same skill can appear at the same time. [*] Starting rune regeneration increased from 2 ->3 [*] [b]Darkness Multicast Rule[/b]: Everytime you play a skill, chance to gain 1P 1B runes. This chance is equal to multicast chance. ( We initially had multicast not do anything for darkness but then realised its too punishing for certain builds and Clans, so we added this rule, tell us what you think) [*] [b]Preparation[/b]: Convoke 1 random skill changed to -> Convoke first skill slot [*] [b]Soulshock[/b] is now exhaust. Rune cost 15P 5B changed to -> 5P 5B [*] [b]Void Ray[/b] is now Overwhelming. [*] [b]Essence Nexus[/b]: Heal 10HP gain 10 B Exhaust changed to -> Gain 10 maxHP and 10 P Exhaust. Rune cost 3B changed to -> 10B [*] [b]Moon Fang[/b] Rune cost 4P changed to -> 2P [*] [b] Umbral Legacy[/b] Rune cost 10P changed to -> 8P [*] [b]Heaven-Piercer[/b] Rune cost 6P changed to -> 3P [*] [b]Abyssal Onslaught[/b] is now Overwhelming [*] [b]Rivers of Corruption [/b]has a bonus effect: If this skill is convoked this turn, then 2 corrupt to all enemies. [*] [b]Soul Tear[/b] is now Overwhelming. Rune cost 12P changed to -> 8P [*] [b]Phantom Execution[/b] Rune cost 8P changed to -> 6P [*] [b] Vanquish[/b] is now Overwhelming [*] [b]Darkness Cascade[/b] Rune cost 10P changed to -> 8P [*] New Skill [b]Nightshade[/b]: Passive. If this skill is convoked this turn, gain 10P and 10B [*] [b]King of the Damned[/b]:Level 21: Every Night, gain 1 bonus Perk choice changed to -> every 3 nights. [/list] [h3][b]New Features[/b][/h3] [list] [*] Reroll has been added. Reroll starts as Free(0gold) cost to incrementing 100g per each use during a run. [i]The button showing the current gold cost will be added next week![/i] [i]Note: Reroll does not work in Infinity mode yet, this will also be implemented soon.[/i] [*] We also added Game Seeds, that will disable quit/reload game trick to reroll any choice options. You can also share each other your own Game Seeds or enter someone elses Game seeds simply by typing it or copying it where you see Game Seed on bottom right of character selection screen. [*] We are introducing a new special stat for some skills. [b]Overwhelming[/b]: this skill gains double effects from Power. [i]Thanks to the feedback of suggesting a way to keep high cost skills relevant in late game.[/i] [*] Rune regeneration for Darkness is now shown in character screen [/list] [h3][b]Bugs[/b][/h3] [list] [*] Fixed [b]Grand Ancestry[/b] damage to not be affected by any source. It is now fixed 50HP loss. [*] Fixed [b]Veil Surge[/b] damage to not be affected by any source. It is now fixed 10HP loss. [*] Fixed [b]Ebon Mastery[/b] damage to not be affected by any source. It is now fixed 30HP loss. [*] Clan Astrum Invulnerable Talent renamed to -> Exposed [*] Fixed Quit/reload causing infinite rune regeneration in Darkness. [*] Deredian playing Darkness - when using lord skill instead of getting used up it gets 1 turn cooldown, so you can use it again at no cost next turn. - FIXED [*] High Priest causing Darkness runes to go below 0. Fixed. [*] On night 21, attacking the paladins proc the AP loss as if i'd attacked the pope. the pope has not been hit- FIXED [*] [b]Shrouded Paragorn[/b]: now correctly reduced cooldown by 1 if Bloody Sovereign talent is active. [/list]