Beta Update - Custom Colonies!

Empires of the Undergrowth

Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.

This update to the beta has a new feature for custom games - custom colonies! Using it, you can create an entirely unique colony for your game that mixes-and-matches many different unit types - for instance, you can have a Matabele colony with leafcutter majors and termite soldiers in it. Find the option in the colony setup section of the custom game launch menu. There are also further balance changes and fixes - see below for full notes. If you're not currently participating in this optional beta and would like to, [url=https://store.steampowered.com/news/app/463530/view/4566175748883077954]see the previous post for details[/url] on how to join it. The password is [b]balanceandchanges[/b]. [h2]Additions & Changes[/h2] [list] [*] New custom game feature: [b]custom colonies[/b] [list] [*] Allows colonies to contain virtually any ant or termite in the game [*] Can be selected in colony setup [*] Colony will adopt the feeding habits of the selected queen [*] Workers will match the queen [*] Some combinations are disallowed for technical reasons (eg: Matabele medics cannot be included in a leafcutter colony) [/list] [*] Black ants in custom games now have armour (0/1/2, up from 0/0/0) [*] 3 lignocellulose nodes per landmark will spawn at a time instead of 1 [*] Limited lignocellulose nodes per landmark to 15 [*] Increased time between termite spawns on the lignocellulose landmark (now every 6-30s, up from 4-20s) [*] If a lignocellulose landmark has no mulch, termites spawned to harvest from it will despawn [*] Big-headed ant major Adrenaline ability duration reduced to 20s (down from 40) [*] Adrenaline ability now uses the same visuals as the fire ant Vigorous ability [*] Fire ant Vigorous ability damage reduction buff is now 15% (down from 25%) in custom games [/list] [h2]Fixes[/h2] [list] [*] Loading screen corrected for several extra levels [*] Undergrounds of The Culling and Hibernation now use the rotting log environment [*] Fixed lighting on multiple extra and demo levels [*] Victory music for the Festive Spider seasonal level now works [*] Fixed tunnel exit textures in Hibernation extra level [*] Creature stats in the build menu will now use the ones currently in use, not just the story ones [*] Moved some unharvestable leaves in 3.2 to be reachable [*] Fixed an issue where saving and loading would cause the wrong egg type to appear on some termite tiles [*] Attempted to fix a Cold Blood crash - please report if you are still getting crashes on this level [/list]