BETA 1.0.0 - Bugs and Fixes

Zapling Bygone

Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.

Bunch of bug fixes [b]Fixed:[/b] [list] [*] Map scrolling sound not stopping [*] Loads of missing wall collisions [*] Loads of typo and spelling fixes [*] Hindsight appearing twice [*] Lantern obtainable [*] F10 no longer locks camera [*] Bunch of areas where walls being climbable when the shouldnt and vice verca [*] Banked plasma going into negatives [*] Map works in builder battery [*] Fixed an out of bounds issue in mountain path [*] Bilson respawning [*] Fast traveling during chase sequence [*] Fixed sewer chase sequence [*] Trihead invisible [*] Player shouldnt be able to move during cutscenes now [*] Rats cant see through walls [*] Can no longer stay wall climbing when entering water [*] Levers can't be hit through walls [*] Fixed a lever getting stuck in madcity_02 [*] Summoned arrows no longer get stuck in the air when going offscreen [*] Sewer boss no longer spawns gibs when reentering the room [*] After the infection chase your health remains 1 and doesnt appear until you open the map [*] Fixed a chair issue [*] Fragment tileset now has a black base [*] Fixed a bunch of weird hazard respawns [*] Fixed softlock when getting stuck between water and platforms [*] Hitting spikes correctly resets jumps and dashes [*] Underbelly shooter hitbox [*] Plant shooter hitbox [*] Changed moving platform in madcity_03 to regular platforms [*] Bird boss hitbox fixed [*] Bomb projectiles have hitboxes [*] Can't get directional dash without getting to the platform [*] Circle around infection room appearing incorrectly [*] Bird poo has hitbox before exploding [*] Made a madcity room less skippable [*] Loads of missing tiles [*] Fixed lighting around altars [*] Last princess fragment is back in the game [*] Randomised sewer enemy attacks [/list] Not bad two head pounding days work. Enjoy!