Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.
Bunch of bug fixes
[b]Fixed:[/b]
[list]
[*] Map scrolling sound not stopping
[*] Loads of missing wall collisions
[*] Loads of typo and spelling fixes
[*] Hindsight appearing twice
[*] Lantern obtainable
[*] F10 no longer locks camera
[*] Bunch of areas where walls being climbable when the shouldnt and vice verca
[*] Banked plasma going into negatives
[*] Map works in builder battery
[*] Fixed an out of bounds issue in mountain path
[*] Bilson respawning
[*] Fast traveling during chase sequence
[*] Fixed sewer chase sequence
[*] Trihead invisible
[*] Player shouldnt be able to move during cutscenes now
[*] Rats cant see through walls
[*] Can no longer stay wall climbing when entering water
[*] Levers can't be hit through walls
[*] Fixed a lever getting stuck in madcity_02
[*] Summoned arrows no longer get stuck in the air when going offscreen
[*] Sewer boss no longer spawns gibs when reentering the room
[*] After the infection chase your health remains 1 and doesnt appear until you open the map
[*] Fixed a chair issue
[*] Fragment tileset now has a black base
[*] Fixed a bunch of weird hazard respawns
[*] Fixed softlock when getting stuck between water and platforms
[*] Hitting spikes correctly resets jumps and dashes
[*] Underbelly shooter hitbox
[*] Plant shooter hitbox
[*] Changed moving platform in madcity_03 to regular platforms
[*] Bird boss hitbox fixed
[*] Bomb projectiles have hitboxes
[*] Can't get directional dash without getting to the platform
[*] Circle around infection room appearing incorrectly
[*] Bird poo has hitbox before exploding
[*] Made a madcity room less skippable
[*] Loads of missing tiles
[*] Fixed lighting around altars
[*] Last princess fragment is back in the game
[*] Randomised sewer enemy attacks
[/list]
Not bad two head pounding days work.
Enjoy!