Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.
Mostly bug fixes and general polish.
[b]New:[/b]
[list]
[*] New fast travel point
[*] Changed the way the infection path blockers work. They are solid walls and cant be dashed through.
[*] Reduced cost of paintings
[*] Builder key count is now displayed in the equipment menu
[*] Added a new charm in wormville, where the worms live.
[*] Sticky feet charm is now obtainable
[*] added a new mines room
[*] Every charm displayed in the equipment screen is now obtainable in-game.
[/list]
[b]Fixed:[/b]
[list]
[*] Fixed a soft lock in madcity_02
[*] Bench ending activating immediately
[*] Fixed some infection tiles appearing the wrong place.
[*] Fixed a respawning fragment
[*] Centered a charm
[*] During sewer chase there should be a infection wall above the poo phase 2 arena
[*] missing collision above wormville
[*] Pressing back in the painting menu while viewing a painting should not send you back to the game
[*] Typo in painting:blockage text
[*] Picking up a damned shame crashes the game like half of the time
[*] Added new infection sequence walls in grimtown
[*] Make tomb of the rat queen plural
[*] holding left on the left side of grimtown when falling from the top can glitch you into the wall of madcity_08
[*] wrong colour planks in mountain path
[*] removed a shader that was causing a lot of crashes
[*] you can open the map during the trio text and it seems to softlock you if you complete the text
[*] fixed an issue where the baby chasers legs would persist
[/list]
Enjoy!