BETA 0.4.2 - Bug fixes

Zapling Bygone

Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.

Mostly bug fixes and general polish. [b]New:[/b] [list] [*] New fast travel point [*] Changed the way the infection path blockers work. They are solid walls and cant be dashed through. [*] Reduced cost of paintings [*] Builder key count is now displayed in the equipment menu [*] Added a new charm in wormville, where the worms live. [*] Sticky feet charm is now obtainable [*] added a new mines room [*] Every charm displayed in the equipment screen is now obtainable in-game. [/list] [b]Fixed:[/b] [list] [*] Fixed a soft lock in madcity_02 [*] Bench ending activating immediately [*] Fixed some infection tiles appearing the wrong place. [*] Fixed a respawning fragment [*] Centered a charm [*] During sewer chase there should be a infection wall above the poo phase 2 arena [*] missing collision above wormville [*] Pressing back in the painting menu while viewing a painting should not send you back to the game [*] Typo in painting:blockage text [*] Picking up a damned shame crashes the game like half of the time [*] Added new infection sequence walls in grimtown [*] Make tomb of the rat queen plural [*] holding left on the left side of grimtown when falling from the top can glitch you into the wall of madcity_08 [*] wrong colour planks in mountain path [*] removed a shader that was causing a lot of crashes [*] you can open the map during the trio text and it seems to softlock you if you complete the text [*] fixed an issue where the baby chasers legs would persist [/list] Enjoy!