Bellwright Patch #14

Bellwright

Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

The first content update is drawing ever so near, and you can expect a post about it as early as tomorrow. In this patch, we've focused on solving the remaining major issues with quests that you had reported, along with other fixes and improvements. We've also added a new tool slot for your NPCs, so they don't have to unequip their weapons every time, allowing them to always be able to defend their livelihood. This change has been planned for the upcoming content update, but we wanted to introduce it sooner, as it's been highly requested by you. [list] [*] Added special tool slot for NPCs, so they don't drop weapons when equipping them. [*] Made Well produce water during winter. [*] Made refreshing a food slot with the same type of food move it to the last slot. [*] Fixed reclamation parties from Headquarters sometimes getting stuck on castle gates. [*] Fixed some Tier 2 equipment recipes requiring Steel, as it only becomes available in Tier 3. [*] Fixed worker productivity turning negative when a worker had a slacker trait, low morale and winter debuff. [*] Fixed crash when raiders try to steal more items than present in a settlement after moving stockpiles to outposts. [*] Fixed quests breaking or crashing the game when a player outpost exists with the same name as a neutral village. [*] Fixed Burning Stove quests getting stuck if camps were cleared out before the quests started. [*] Fixed Expecting Mother quest sometimes not counting as completed. [*] Fixed Packing Light: Part 2 missing an NPC required for it. [*] Fixed Communication Breakdown getting stuck if quest NPC was killed before player talked to him. [/list]