[h1]Dear Lords and Ladies![/h1]
Just in time for the Steam Autumn Sale, we're not only [b]discounting the game by [i]35%[/i],[/b] we're also delivering [b]a load of exciting updates[/b] straight to your castle gates!
This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Hereβs a look at some of the major updates. For more details, check out the [b]full patch notes below[/b] π
[h3]Dress to Make Thy Mark[/h3]
Also new is this grim armour set inspired by the events of Tankred's Journey: [b]a cultist's robe, forged for battle and ready to be worn with pride![/b]
[img]{STEAM_CLAN_IMAGE}/33269676/ab417fc618bf474258972634f9ea3e6888674099.png[/img]
[h3]Where Have You Gone, Hunter?[/h3]
Our [b]Special Figures[/b] have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, [b]they can now be hired[/b] from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!
[img]{STEAM_CLAN_IMAGE}/33269676/a4fd03666c7d90e57af350982a3149cfb0809781.png[/img]
[h3]And where do I belong?[/h3]
Our [b]Heritage[/b] system has undergone a major update. We've [b]removed their cost,[/b] and you can now find your selected heritage proudly displayed on a shield next to your scenario character.
Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!
[img]{STEAM_CLAN_IMAGE}/33269676/9c7d0e30d492fdc0743f678e7f8c9d44e9d1e301.png[/img]
[h3]But that's not all...[/h3]
Of course, there are many more changes in this update, and [b]work continues on a certain desert themed add-on.[/b] We're getting ready to share more news and give you a sneak peek at the story early next year.
Until then, [b]enjoy this patch[/b] and, as always, let us know what you think in the comments or on our [url=https://discord.com/invite/ZWMU87rtfY]Community Discord[/url]!
[i]~ Team Argonwood [/i]
[img]{STEAM_CLAN_IMAGE}/33269676/09101062bfe6c09d74a0d98f502ddfca89ffdc75.png[/img]
[h1]1.1.6 (November 27th)[/h1]
[h2]New[/h2]
[list]
[*] Special Figures can now be hired in Buildings instead of relying on events
[*] multiplayer save/load and editor load menus switched to scroll system
[*] added new bridge tiles
[*] added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
[*] added warning icon / text for armies w/o any cards
[*] added editor hover tool-tips for workplace tiles
[*] added unit detail tooltips hovering units in battle placement
[*] added warning card at end turn if attacking ally
[*] added watchtower to Editor
[*] added menu toggle to disable non-story-tree tutorial cards
[*] added visual-only scrollbar to story tree editor
[*] holding shift while scrolling in story tree increases scroll speed
[*] right-click in story tree editor will close the menu if open
[*] army now moves if hovered for >2 seconds so you can build a tile underneath
[*] new Matek General
[*] new Cultist armor
[/list]
[h2]Fixes[/h2]
[list]
[*] fixed issues with decision values for the different campaign endings
[*] fixed auto-govern spending gold on merchant items
[*] fixed missing joystick snap + unable to send to regions you should be able
[*] fixed potential SDS callback crash for game first startups
[*] fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
[*] fixed some issues with XP gain on loot card
[*] fixed mission story 'forward' arrow appearing on options page
[*] fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
[*] fixed old battle save archers crashing w/ new game version
[*] fixed rarely and randomly missing winter tiles in Editor
[*] fixed painting water in editor randomly spawning trees
[*] fixed inn not properly applying heritage adjustments
[*] fixed soft-lock when closing the save menu via 'enter'
[*] fixed obj_battle destruction crash when going into battle in rare case
[*] fixed right-click wolf putting controller in 'radial mode'
[*] fixed building walls not showing up correctly sometimes
[*] fixed beggars able to overlap w/ some dynamic tokens and peasants
[*] fixed some users having problems w/ click lock layers dismissing
[*] fixed soft-lock in some cases w/ ally retreating
[*] fixed campaign -> battle not reflecting workplace levels correctly
[*] fixed ports in battle not auto-tiling water correctly
[*] fixed heritage forcing cards into deck / free xp coming from heritage
[*] fixed bug where applied heritage was giving different heritage buff/debuff
[*] fixed rare crash due to particle freeing before initialization
[*] fixed peasant token loading in center instead of side w/ wild animals
[*] fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
[*] fixed army flag not rendering at cursor when selecting waypoint
[*] fixed opening menu while moving army breaks menu joystick snap
[*] fixed closing editor menu not always freeing up all joystick snap Points
[*] fixed invalid wall attack work-around still crashing in some cases
[*] fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
[*] fixed out of sync MP crash for ranged moves values
[*] fixed path-related 'read only variable' crash
[*] fixed overflowing text on custom-battle buttons in some languages
[*] fixed some dynamic tokens not adjusting text color to match player
[*] fixed hunter rendering turn count Offset
[*] fixed construction on inns rendering spine incorrectly
[*] fixed a number of issue w/ editor waypoint graph rendering / region calculations
[*] fixed 'used points' not calculating correctly sometimes on in-game general screen
[*] fixed changing cards when moving army removes army movement target
[*] fixed some issues with Rendering houses between player built structures
[*] fixed some waypoint positions shifting upon level save
[*] fixed unable to 'save as' w/o 3 auto-saves already in place
[*] fixed clicking on invalid location w/ battle setup dismissing units
[*] fixed cursor doesn't jump to 'okay' sometimes when event card pops up
[*] fixed missing console icons '+' and '/' on non-Switch Exports
[*] fixed 'blind fire' not appearing in right-click radial
[*] fixed menu map background ugly overflow on ultra-wide displays
[*] fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
[*] fixed muster menu text briefly popping up when it shouldn't have
[*] fixed marketplace negative gold in rare situations
[*] fixed false-positive 'going to war' warning popup
[*] fixed 'enter code' box not getting destroyed upon menu close
[*] fixed deleting custom map 0 + navigating left causing crash in campaign setup
[*] fixed invalid deconstruct tiles default to plains
[*] fixed mercenary 'fire' button Depth
[*] fixed saving to 'empty slot' sometimes saying the slot was locked
[*] fixed some tokens rendering dotted path to invalid area
[*] fixed some chunk flicker in the editor on Switch
[*] fixed Switch tile-selection bleed-through painting tiles
[*] fixed an issue with upgrading courtyard
[*] fixed radial icon on wrong texture page causing delayed render
[*] fixed ladders sometimes cut off in LQ mode
[*] fixed 'previous page' not resetting region data in editor
[*] fixed workers revealing outline colors in unowned regions
[*] fixed rare crash in MP battle setup, going to battle
[*] fixed auto biome adjustments in editor to tiles that shouldn't have it applied
[*] fixed field uppgrades triggering 'build' sound when lacking resources
[*] fixed event card joystick snaps applying while menus are open
[*] fixed offering treaty not releasing click lock until manual menu close
[*] fixed crash reporter not initializing until after opening video
[*] fixed MP client key cache bug where the client could not reconnect to a host.
[*] fixed blue 'ready' button alignment in multiplayer
[*] fixed 'connection lost' loading error not dismissing in MP
[*] fixed some crashes in MP due to poor network Quality
[*] fixed story book button overlapping gold + missions condense if >6
[*] fixed rare crash going from chapter 5 to 6
[*] fixed startup crash if crash log exists (beta issue only)
[*] fixed bypass wall & kill unit bug
[*] fixed potential crash w/ beggars moving to burned tiles
[*] fixed missing camps in battle
[*] fixed wasted fields not spawning correctly
[*] fixed 'going to war' warning when tresspassing w/ 'open borders
[*] fixed broken 'nothing' sprite rendering 'missing texture'
[*] fixed rare invisible armies
[*] fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
[*] fixed eraser broken in Editor
[*] fixed window not in fullscreen / behind taskbar after alt+tab in beta
[/list]
[h2]Changes[/h2]
[list]
[*] rogue placement GUI improvements
[*] Restrict challenge mode to only allow edit army after the battle.
[*] '(AUTO)' keyword in front of autosave files
[*] consoles fully update general cache at game start
[*] improved and expanded Editor autotiling
[*] removed heritage 2p cost from general Setup, it's now free
[*] Allow AI to attack obstacles in narrow pathways
[*] Skip save if other player quit while client is in a unsafe environment.
[*] enabled east/west house rendering on consoles
[*] singleplayer load/save converted to scrollable + several related cache system fixes
[*] mission tasks are now rendered behind popup elements
[*] new troop count to mercenary hire button
[*] different menus now use 'moving map' background
[*] 'button disabled' tooltip hovering over disabled menu buttons
[*] added new 'move' button icon in battle
[*] several small editor QoL improvements
[*] removed 'tile hover' build icon during turn processing
[*] adjusted pop-up menus in-game not to overlap HUD
[*] improved fog Rendering performance
[*] improved army setup screen framerate on consoles
[*] 'start' in game menus now moves cursor to 'ok' button
[*] Changed number alignment on beggars to fit better
[*] tiles w/ animals highlight when dragging hunter
[*] top resources abbreviate unless hovered
[*] right-click cancels figure placement
[*] tool-tips reflect 'speedier' deconstruction when applicable
[*] increased general item display size + removed some extra item numbers cluttering Display
[*] mission 3 harbour escape point improvements
[*] long tool-tips in general setup/modification to regular tool-tips
[*] force initial empty map to fully render before dismissing the loading screen
[*] shifted 'skill tree' icon so it doesn't get covered by general
[*] update to localisation files
[*] arrows/bumpers to change Heritage/faction
[*] tripple tithe now reduces happiness by an extra unit
[*] AI heritages randomly shuffle on first game start
[*] Show point cost to heritage selection
[*] made region colors brighter in Campaign
[*] modified Story Tree task render size + grouping on SteamDeck to match Switch
[/list]
[img]{STEAM_CLAN_IMAGE}/33269676/8934c6d90cf6a154c808aaba9fcd11538c454a75.png[/img]