Autumn's Favor: A New Patch Graces the Lands! πŸ‚

[h1]Dear Lords and Ladies![/h1] Just in time for the Steam Autumn Sale, we're not only [b]discounting the game by [i]35%[/i],[/b] we're also delivering [b]a load of exciting updates[/b] straight to your castle gates! This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Here’s a look at some of the major updates. For more details, check out the [b]full patch notes below[/b] πŸ“œ [h3]Dress to Make Thy Mark[/h3] Also new is this grim armour set inspired by the events of Tankred's Journey: [b]a cultist's robe, forged for battle and ready to be worn with pride![/b] [img]{STEAM_CLAN_IMAGE}/33269676/ab417fc618bf474258972634f9ea3e6888674099.png[/img] [h3]Where Have You Gone, Hunter?[/h3] Our [b]Special Figures[/b] have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, [b]they can now be hired[/b] from their respective buildings, making it easier and more rewarding to outwit and deceive your foes! [img]{STEAM_CLAN_IMAGE}/33269676/a4fd03666c7d90e57af350982a3149cfb0809781.png[/img] [h3]And where do I belong?[/h3] Our [b]Heritage[/b] system has undergone a major update. We've [b]removed their cost,[/b] and you can now find your selected heritage proudly displayed on a shield next to your scenario character. Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths! [img]{STEAM_CLAN_IMAGE}/33269676/9c7d0e30d492fdc0743f678e7f8c9d44e9d1e301.png[/img] [h3]But that's not all...[/h3] Of course, there are many more changes in this update, and [b]work continues on a certain desert themed add-on.[/b] We're getting ready to share more news and give you a sneak peek at the story early next year. Until then, [b]enjoy this patch[/b] and, as always, let us know what you think in the comments or on our [url=https://discord.com/invite/ZWMU87rtfY]Community Discord[/url]! [i]~ Team Argonwood [/i] [img]{STEAM_CLAN_IMAGE}/33269676/09101062bfe6c09d74a0d98f502ddfca89ffdc75.png[/img] [h1]1.1.6 (November 27th)[/h1] [h2]New[/h2] [list] [*] Special Figures can now be hired in Buildings instead of relying on events [*] multiplayer save/load and editor load menus switched to scroll system [*] added new bridge tiles [*] added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20 [*] added warning icon / text for armies w/o any cards [*] added editor hover tool-tips for workplace tiles [*] added unit detail tooltips hovering units in battle placement [*] added warning card at end turn if attacking ally [*] added watchtower to Editor [*] added menu toggle to disable non-story-tree tutorial cards [*] added visual-only scrollbar to story tree editor [*] holding shift while scrolling in story tree increases scroll speed [*] right-click in story tree editor will close the menu if open [*] army now moves if hovered for >2 seconds so you can build a tile underneath [*] new Matek General [*] new Cultist armor [/list] [h2]Fixes[/h2] [list] [*] fixed issues with decision values for the different campaign endings [*] fixed auto-govern spending gold on merchant items [*] fixed missing joystick snap + unable to send to regions you should be able [*] fixed potential SDS callback crash for game first startups [*] fixed save files sometimes not writing / reading correctly when exiting straight to home during saving [*] fixed some issues with XP gain on loot card [*] fixed mission story 'forward' arrow appearing on options page [*] fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle [*] fixed old battle save archers crashing w/ new game version [*] fixed rarely and randomly missing winter tiles in Editor [*] fixed painting water in editor randomly spawning trees [*] fixed inn not properly applying heritage adjustments [*] fixed soft-lock when closing the save menu via 'enter' [*] fixed obj_battle destruction crash when going into battle in rare case [*] fixed right-click wolf putting controller in 'radial mode' [*] fixed building walls not showing up correctly sometimes [*] fixed beggars able to overlap w/ some dynamic tokens and peasants [*] fixed some users having problems w/ click lock layers dismissing [*] fixed soft-lock in some cases w/ ally retreating [*] fixed campaign -> battle not reflecting workplace levels correctly [*] fixed ports in battle not auto-tiling water correctly [*] fixed heritage forcing cards into deck / free xp coming from heritage [*] fixed bug where applied heritage was giving different heritage buff/debuff [*] fixed rare crash due to particle freeing before initialization [*] fixed peasant token loading in center instead of side w/ wild animals [*] fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell [*] fixed army flag not rendering at cursor when selecting waypoint [*] fixed opening menu while moving army breaks menu joystick snap [*] fixed closing editor menu not always freeing up all joystick snap Points [*] fixed invalid wall attack work-around still crashing in some cases [*] fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash [*] fixed out of sync MP crash for ranged moves values [*] fixed path-related 'read only variable' crash [*] fixed overflowing text on custom-battle buttons in some languages [*] fixed some dynamic tokens not adjusting text color to match player [*] fixed hunter rendering turn count Offset [*] fixed construction on inns rendering spine incorrectly [*] fixed a number of issue w/ editor waypoint graph rendering / region calculations [*] fixed 'used points' not calculating correctly sometimes on in-game general screen [*] fixed changing cards when moving army removes army movement target [*] fixed some issues with Rendering houses between player built structures [*] fixed some waypoint positions shifting upon level save [*] fixed unable to 'save as' w/o 3 auto-saves already in place [*] fixed clicking on invalid location w/ battle setup dismissing units [*] fixed cursor doesn't jump to 'okay' sometimes when event card pops up [*] fixed missing console icons '+' and '/' on non-Switch Exports [*] fixed 'blind fire' not appearing in right-click radial [*] fixed menu map background ugly overflow on ultra-wide displays [*] fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays [*] fixed muster menu text briefly popping up when it shouldn't have [*] fixed marketplace negative gold in rare situations [*] fixed false-positive 'going to war' warning popup [*] fixed 'enter code' box not getting destroyed upon menu close [*] fixed deleting custom map 0 + navigating left causing crash in campaign setup [*] fixed invalid deconstruct tiles default to plains [*] fixed mercenary 'fire' button Depth [*] fixed saving to 'empty slot' sometimes saying the slot was locked [*] fixed some tokens rendering dotted path to invalid area [*] fixed some chunk flicker in the editor on Switch [*] fixed Switch tile-selection bleed-through painting tiles [*] fixed an issue with upgrading courtyard [*] fixed radial icon on wrong texture page causing delayed render [*] fixed ladders sometimes cut off in LQ mode [*] fixed 'previous page' not resetting region data in editor [*] fixed workers revealing outline colors in unowned regions [*] fixed rare crash in MP battle setup, going to battle [*] fixed auto biome adjustments in editor to tiles that shouldn't have it applied [*] fixed field uppgrades triggering 'build' sound when lacking resources [*] fixed event card joystick snaps applying while menus are open [*] fixed offering treaty not releasing click lock until manual menu close [*] fixed crash reporter not initializing until after opening video [*] fixed MP client key cache bug where the client could not reconnect to a host. [*] fixed blue 'ready' button alignment in multiplayer [*] fixed 'connection lost' loading error not dismissing in MP [*] fixed some crashes in MP due to poor network Quality [*] fixed story book button overlapping gold + missions condense if >6 [*] fixed rare crash going from chapter 5 to 6 [*] fixed startup crash if crash log exists (beta issue only) [*] fixed bypass wall & kill unit bug [*] fixed potential crash w/ beggars moving to burned tiles [*] fixed missing camps in battle [*] fixed wasted fields not spawning correctly [*] fixed 'going to war' warning when tresspassing w/ 'open borders [*] fixed broken 'nothing' sprite rendering 'missing texture' [*] fixed rare invisible armies [*] fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag) [*] fixed eraser broken in Editor [*] fixed window not in fullscreen / behind taskbar after alt+tab in beta [/list] [h2]Changes[/h2] [list] [*] rogue placement GUI improvements [*] Restrict challenge mode to only allow edit army after the battle. [*] '(AUTO)' keyword in front of autosave files [*] consoles fully update general cache at game start [*] improved and expanded Editor autotiling [*] removed heritage 2p cost from general Setup, it's now free [*] Allow AI to attack obstacles in narrow pathways [*] Skip save if other player quit while client is in a unsafe environment. [*] enabled east/west house rendering on consoles [*] singleplayer load/save converted to scrollable + several related cache system fixes [*] mission tasks are now rendered behind popup elements [*] new troop count to mercenary hire button [*] different menus now use 'moving map' background [*] 'button disabled' tooltip hovering over disabled menu buttons [*] added new 'move' button icon in battle [*] several small editor QoL improvements [*] removed 'tile hover' build icon during turn processing [*] adjusted pop-up menus in-game not to overlap HUD [*] improved fog Rendering performance [*] improved army setup screen framerate on consoles [*] 'start' in game menus now moves cursor to 'ok' button [*] Changed number alignment on beggars to fit better [*] tiles w/ animals highlight when dragging hunter [*] top resources abbreviate unless hovered [*] right-click cancels figure placement [*] tool-tips reflect 'speedier' deconstruction when applicable [*] increased general item display size + removed some extra item numbers cluttering Display [*] mission 3 harbour escape point improvements [*] long tool-tips in general setup/modification to regular tool-tips [*] force initial empty map to fully render before dismissing the loading screen [*] shifted 'skill tree' icon so it doesn't get covered by general [*] update to localisation files [*] arrows/bumpers to change Heritage/faction [*] tripple tithe now reduces happiness by an extra unit [*] AI heritages randomly shuffle on first game start [*] Show point cost to heritage selection [*] made region colors brighter in Campaign [*] modified Story Tree task render size + grouping on SteamDeck to match Switch [/list] [img]{STEAM_CLAN_IMAGE}/33269676/8934c6d90cf6a154c808aaba9fcd11538c454a75.png[/img]