0.22.3 (November 22)

0.22.3 (November 22) New: - Event cards are now able to stack together to avoid cluttering up the right side-bar. This only occurs with similar types of event cards. Clicking on a card will now open up the 'stack' instead of the individual card. This just means that when >1 card of a type is opened you now have arrows that you can cycle through each one. - also added seasonal & video launch options since some players disliked the halloween changes New launch options: --enable-halloween, -s --disable-halloween, -S --enable-christmas, -c --disable-christmas, -C --disable-seasonal, -S --disable-video, -V Parameter styles can be mixed and POSIX style can be combined: e.g., -sCV Launch parameters can be specified when launching via CLI or by specifying them in Steam's "Launch Options" for the game. - added story tree Change army resource for easier adjustments of armies Fixes: - Fixed language change crash with chinese - Fixed regression w/ army menu radial depth + other gui depth adjustments - Fixed some HUD buttons not always spawning/despawning at correct times - Fixed added some mising polish characters to several fonts - Fixed regression causing tablet to sometimes render on top of battle units - Fixed tutorial / campaign / special maps not resetting custom user name - Fixed left-most skill tree card in hand unclickable - Fixed case where tile's house could draw on top of neighbor's wall improperly - Fixed region battles not always including castles - Fixed incorrect rare wanderer facing direction - Fixed construction on ports + builders on ports not rendering correctly - Fixed a rare battle diplomatic crash when loading a game. - Fixed bug where you get a message that you conquere an ally region when you did not. - Fixed rare end-battle crash if loaded from save in campaign - Fixed rare crash building after a region conquer - Fixed Low quality 'build here' highlight interpolation artifacts - Fixed problems with hovering tiles in battle mode - Fixed placing baricades not blocking own unit for single turn - Fixed hard-freeze w/ some specific skill-tree layouts - Fixed rare case of dropping peasants in a different region - Fixed 'broken arrow' showing even w/ extra range due to walls - Fixed beggar popin + text color (in some cases) + font - Fixed regression where animals not re-centering to tiles when peasants removed - Fixed army 'waypoint flag' remaining if defeated by AI - Fixed offset general placement hover highlight - Fixed skill tree 'preview' card affecting skill alphas - Fixed raiders that are created with story tree don't conquer regions. - Fixed bug in get settings that could cause game issues related to game settings. - Fixed bloodbrothers idle animation speeds - Fixed general w/ lance shish kababbing own head - Fixed peasants sometimes not properly updating after load / transition - Fixed rendering depth issues w/ story book + click level - Fixed animals w/ wolf not accounting missing peasant loss Changes: - peasants & dynamic tokens now partially scale up w/ view - placing battle units stick to cursor instead of requiring drag - force hourglass cursor until end-turn fade is dismissed - Allow diplomacy when victory is "none". (for story editor) - removed 'region belongs to' for sea regions - adjusted story book to prevent blank / sparse final pages - adjusted applied card icons to prevent overlaying over generals - battle card presentation to use delta timing - added editor button highlights for active tiles - story mission improvements - improvements to controller gameplay