0.23.6 (January 3)

Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

0.23.6 (January 3) The last bigger patch before 1.0 release. If necessary, hotfixes will still be released asap, let us know :) Also 1.0 will not be the end of the line. stay tuned for more info! Please also note that this patch includes the previous 0.23.3 patch that was not pushed to the default steam branch yet. Savegames should be compatible, we warn you anyway ;) You can also always revert to the "previous" steam branch. New: - (story) intro video ! - big localisation update - 'confirm' buttons to event card groups Fixes: - reduced the minimum battle map size to prevent autobattles without choice in some cases - Fixed editing army providing incorrect maximums until refresh - Fixed broken flag/starting position placement on multiplayer - Fixed game menu rendering behind 'processing turn' fade - Fixed info display lockup in Spanish language - Fixed army unit setup hover bleed-through to general screen - Fixed auto-capitalization applying to non-english languages - Fixed story book pop-up not correctly having click inputs blocked - Fixed different issues with new gameengine runtime - Fixed visible mission story potentially locking up end-turn process - Fixed escape key triggering 'end turn'in specific cases - Fixed battle animation lock-up w/ low FPS + more delta-time conversions - Fixed open menu = potential crash during end turn - Fixed 'load' menu behind battle pop-up menu - Fixed saving in unsafe states being possible - Fixed rare soft lock in battle when AI was able to finish thinking before the AI cards was shown - Fixed 'confirm' popup sometimes behind menu elements - Fixed morale change icon behind units - Fixed trait scrolling can scroll past last trait - Fixed multiplayer 'committed turn' icon not updating sometimes - Fixed some workshop maps not loading correctly w/ steam - Fixed rare FOW tile crash - Fixed rare crash when going into the editor due to missing render layers - Fixed unit 'inc/dec' buttons not always snapping w/ controller - Fixed rare case of controller stuck in 'radial' mode + rare end-game crash - Fixed joystick snap-points in incorrect position w/ story book on rare occasions - Fixed rare crash on game load if event card textures not fully loaded - Fixed waypoint crash in editor on map borders - Fixed 'invisible cards' in skill tree in some cases - Fixed mission story only hiding portions of army menu - Fixed numerous 'input box' issues w/ controllers on Steam Changes: - tiles around battle camp are now always owned by camp owner - make 'go to battle!' force-close event cards - improved wanderer boats on land - controller button 'end turn' no longer moves cursor - editor auto zooms-out & centers camera upon launch & load - tool-tips now auto-dismiss when attacking in battle - AI now cannot propose treaties on first turn - AI battle 'use card' to delta time + speed up animation - cursor auto-snaps to 'continue' on story book w/ controllers - loot is now given in campaign after defending territory - adjusted some font mismatches - d-pad can now adjust sliders - terrain benefits now display during hover w/ deployment - new entries to the credits display - added more story editor options - right-joystick now acts like d-pad w/ open menus - army menu unit spawn arangement to not alternate left and right - adjusted controller deadzone thresholds & default - added more controller hints - removed or simplified particles from 'low quality' mode Campaign and battle AI improvements: - tweaked aggressive AI conqering behaviour - Added AI armies to disband if they are beneath the PARA.army_too_weak - Fixed AI armies not attacking regions next to their allies. It was set to false. - Modified disbanding armies due to lacking gold to use AI personality's definition of what army is too weak rather than the static PARA. - Fixed AI not enhancing existing armies if there were not enough generals. - Added AI to disband army when in revolting region that has no fields. - Modified disband armies via no gold + too many armies to be different scripts. - Fixed AI not eating crops when food was low on regions without fields. AI thought it had to save crops to seed, but there were no fields.