1.0.4 (February 12)

Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

1.0.4 (February 12) New: - difficulty can now be adjusted when restarting a chapter (2+) - Added build menu click toggle to the graphics menu. - F5 saves the game in singleplayer to the last used save slot Fixes: - Fixed 'blank tiles' / missing render w/ battles on slower machines - Fixed rare case of temporary fog not removing on slower machines w/o camera movement - Fixed numerous inventory sync bugs between menus and generals - Fixed treaty 'reject' acting as 'accept' - Fixed a rare crash in chapter 3 - Fixed an issue with the hunter spawn being inconsistent - Fixed ability to place ally-focused cards on enemy units in 3+ way battles - Fixed wedge carde related battle crash - Fixed an issue where the "french" faction would not always win the tie break for figures - Fixed incorrect gamepad icons for cycling regions in campaign. Should have been LT + RT and ZL + ZR. - Fixed 2 rare campaign related crashes that were user reported - Fixed some issues with the new restart chapter functionality - Fixed mouse hover & clicks on mission tasks passing through mission book - Fixed a battle crash related to raiders on water - Fixed an issue with corrupted casche - Fixed a crash due to invalid arrow spawn slotid - Fixed xbox keyboard input cause crash when entering unusual characters for number input - Fixed grab-pan clicking through popups and menus - Fixed word-wrap newline issues; most notably w/ chinese + tool-tips - Fixed chinese overflowing under buttons w/ some helper cards - Fixed end-turn text missing and/or flicker / pop-in when changing languages - Fixed an issue with disbanding garrisons in conquered territory that lost by morale Changes: - enabled autosave by default on PC for new players - minor adjustments to some story pictures - Added more hints - Added AI to have livestock priorities when there are more types than fields. Player's auto-govern and Knightly prioritizes horses first. Default is Cows > Sheep > Horses. - 'quick restore options' changed to 'continue' known issues for the next patch: - a few remaining display issues with chinese font - automatic battles still happening in rare cases where regions are oddly shaped or too small