Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
Hey everyone!
We have a new patch for you and we've updated and fixed quite a bit. One of the big things here is we just took so much (I believe all) of the flirtatious/sexual advances out of the game. The feedback and general community consensus was that they were very poorly executed and there was not a good balance of them. We would have rather we did them right or not at all, and so now they are out of the game until we can do them properly.
Then there are also a lot of small bug fixes, quest polish, little bits and pieces that improve certain interactions, and a lot of changes to remove unnecessary or repetitious dialogue choices that didn't result in a different outcome for the player. Much of this is the result of the feedback and consultation with George and Olga, whose content/writing work will be coming in a future update.
[h3][b]WARNING: SOME SPOILERS INCLUDED IN THE PATCH NOTES:[/b][/h3]
[list]
[*] Removed all flirtatious dialogue from the game
[*] Fixed an issue where Barter Crew players could repeat Ian Mason's weapons training dialogue
[*] Fixed a save game issue where Ian Mason's thugs would respawn even if you sent Ian Mason away from Kokeby
[*] Giving Alex Wilson in Aldersyde water or bandages actually removes those items from the player's inventory
[*] Fixed a save game issue where Alex Wilson's corpse in Aldersyde would disappear after talking to him as a Surveyor
[*] Fixed a logic issue where Mick and Ames would comment on the player leaving Alex Wilson to bleed out even if they did something else
[*] A rock in Brookton can no longer be pet
[*] Reduced the number of player options to choose where to go at the start of Brookton after the attack
[*] Fixed an issue where Mick's dialogue was always negative towards the player at the Plane Crash
[*] Reduced the number of player options that asked Ruben to join the convoy in different ways
[*] Moved a container from Plane Crash to Ennuin
[*] Fixed a logic issue in the Plane Crash so players do not see dialogue about the lock box in the cockpit if they've already investigated it
[*] Removed a first aid kit next to the ambulance in the Plane Crash level
[*] Adjusted items in containers found in Merredin
[*] Removed a vendor from Aldersyde
[*] When saving Cole from Aldersyde, the soldiers that spawn in the ensuing combat start further away to allow a setup round
[*] Rotated Lily Petrovic so players can see her face better in Southern Cross
[*] Fixed the placement of a container in Southern Cross for easier access
[*] Adjusted the XP reward for bringing Siobhan radio parts in Southern Cross
[*] Added two radio parts to Locky's shop in Lake Deborah
[*] Dead bodies in Kokeby no longer spawn after Chapter 3 ends
[/list]
Before we end our patch notes we wanted to say thank you to everyone who has supported us and been extremely patient with all our updates, we'll see you next time.
[hr][/hr][h3][b]PLAY NOW:[/b][/h3]
https://store.steampowered.com/app/1403440/Broken_Roads/
[hr][/hr] That's all for today, ‘ol cobber! Follow [b][i][url=https://store.steampowered.com/app/1403440/Broken_Roads/]Broken Roads[/url][/i][/b] to stay updated and don't forget, your choices are the key.
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