Broken Roads review: this Fallout-style RPG is Vegemite and (some) magic

Broken Roads

Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.

Drop Bear Bytes, the studio behind post-apocalyptic RPG Broken Roads, are named after Australia’s deadliest creature. The Drop Bear might look like a normal koala, but they’re actually dangerous predators, fond of jumping from trees to maul unsuspecting chumps who forget to take adequate precautions, like urinating on themselves. Really, the story is a wind-up the aussies like to blag tourists with. If it looks like a koala, it’s just a koala. But it’s this sort of character, inspired by love for Australia’s unique landscape, culture and good-natured mick-taking, that forms the heart of the best bits in Broken Roads. I say ‘best bits’, but I should probably say ‘the only bits that I actually enjoyed’, unfortunately.

Bombs wiped out 80% of Australia’s population, and left the remaining nail-hard Nancys and tough Tobiases to fend for themselves in a world short of resources, but shockingly plentiful in both guns and pre-made Vegemite sarnies. You’ll pick one of four character classes - I went with ‘Jackaroo’ (cattle hand), because it was called ‘Jackaroo’ - before tackling a short tutorial section. You'll then be thrust into some events, where you’ll meet the rest of your starting party and kick off the game proper.

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