Art Style Overhaul 2/3

Wreckout

Get ready to Wreck Out as you spin & fling your way to brick-busting glory. Smash & grab power-ups, unleash a super-shot, and compete head-to-head in knockout arena play.

We are excited to reveal the all-new art style for Wreckout - injecting the game with more colour, more character, and more action! [img]{STEAM_CLAN_IMAGE}/35779541/7c706471c004c509312a2c8320e12721f3a09ecb.png[/img] In our previous update we walked you through the development of the new Pinball Dream Park arena, now we'd like to show you how the all-new [i]Wreckout[/i] characters were created. [h2]Party-time Character[/h2] For the new-look characters, we've dialled up the cuteness, the coolness and the colour to create a diverse cast who are ready to compete and primed to party. Here's how the first two character for this new look were developed: [img]{STEAM_CLAN_IMAGE}/35779541/d7eca587c2aa90b5146fa341b7d0d1339453420d.jpg[/img] The first stage was simple sketches of different character ideas. We pulled out a bunch of references images for the style we had in mind, and the above sketches were produced. [img]{STEAM_CLAN_IMAGE}/35779541/36bd2e15caacf2ab55abed105b0d4a087e8ee5f2.png[/img] Next were some more sketches of male and female variants of the character which we found most appealing. [img]{STEAM_CLAN_IMAGE}/35779541/39870044b797faa878a8ffdedd74345859238c6a.png[/img] Then we tried out a few vehicle ideas for the characters. For gameplay reasons, the vehicles need to be square-shaped. This is because they can turn instantly in any direction for maximum manoeuvrability. A longer vehicle design looks awkward when turning on the spot, so the square shape had to be maintained. As a result, vehicle A was the style we moved forward with. [img]{STEAM_CLAN_IMAGE}/35779541/00f24aac7a3cd506cd05afddf42ecce467c79720.png[/img] [img]{STEAM_CLAN_IMAGE}/35779541/a662fc5f1013a8ef70717c29385ad61e87076bdd.png[/img] More detailed sketches of the characters were then produced. You can see the grid lines beneath the car to ensure the vehicle is square shaped. [img]{STEAM_CLAN_IMAGE}/35779541/654b5a4d2538ea225567e48b06381cf01a642871.png[/img] Then it was on to the colour test stage, to determine the how the characters would look with a lick of paint. [img]{STEAM_CLAN_IMAGE}/35779541/fc19bcc90016f29b378e87c781212d4ffef29a42.png[/img] Finally, the characters were rendered off and animated to give us a polished result. [img]{STEAM_CLAN_IMAGE}/35779541/ef035282407523499ccdf57b76786860923c675a.png[/img] Only after the final character renders were produced was attention turned to producing the in-game vehicles to match, complete with rotating wheels and characters who could lean into turns.