Get ready to Wreck Out as you spin & fling your way to brick-busting glory. Smash & grab power-ups, unleash a super-shot, and compete head-to-head in knockout arena play.
We are excited to reveal the all-new art style for Wreckout - injecting the game with more colour, more character, and more action!
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In our previous update we walked you through the development of the new Pinball Dream Park arena, now we'd like to show you how the all-new [i]Wreckout[/i] characters were created.
[h2]Party-time Character[/h2]
For the new-look characters, we've dialled up the cuteness, the coolness and the colour to create a diverse cast who are ready to compete and primed to party. Here's how the first two character for this new look were developed:
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The first stage was simple sketches of different character ideas. We pulled out a bunch of references images for the style we had in mind, and the above sketches were produced.
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Next were some more sketches of male and female variants of the character which we found most appealing.
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Then we tried out a few vehicle ideas for the characters. For gameplay reasons, the vehicles need to be square-shaped. This is because they can turn instantly in any direction for maximum manoeuvrability. A longer vehicle design looks awkward when turning on the spot, so the square shape had to be maintained. As a result, vehicle A was the style we moved forward with.
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More detailed sketches of the characters were then produced. You can see the grid lines beneath the car to ensure the vehicle is square shaped.
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Then it was on to the colour test stage, to determine the how the characters would look with a lick of paint.
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Finally, the characters were rendered off and animated to give us a polished result.
[img]{STEAM_CLAN_IMAGE}/35779541/ef035282407523499ccdf57b76786860923c675a.png[/img]
Only after the final character renders were produced was attention turned to producing the in-game vehicles to match, complete with rotating wheels and characters who could lean into turns.