[April Update] Version 0.82 Update - Mutant Monsters Added

Magicraft

"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.

Great Wizards, sorry for the wait! The April version update of Crafting Magic is here~ [b]In this release we have added quite a few new monster types and adjusted the summoning logic of the summoning series of spells based on feedback from you wizards! Everyone can enter the game to experience the new summoning magic~[/b] This will be updated to version 0.82, here are the details of the update: ------- added ------- -Redid the spell Summoning Fusion -Redid the invincibility skill of the boss in chapter 4 -Added "Summoning Limit" option to game settings. -Added 2 types of Hard Mutant Monsters - Bloody Eyeballs. -Added 2 types of Hard Mutant Monsters - Waddler. -Added 6 types of Hard Mutant Monster - Hobbler Heir. -Added 3 types of Hard Mutant Monsters - Jumping Balls -Added Hard Mutant Monster - Wandering Bone Dragon 2 types -Added 3 types of Nightmare Mutant Monsters - Spider -Added Nightmare Mutant Monster - Spider Egg 4 types -Added Nightmare Mutant Monster - Slime 3 types -Added 3 types of nightmare mutant monster - Flesh Fly -Added nightmare mutant monster - Rampaging Ghost 1 type -New nightmare monster - Mushroom 4 types -New nightmare mutant monster -Scavenger Ball 7 types -Added nightmare mutant monster - Stun Rock 2 types -New nightmare monster - Centipede 4 types -Added 2 types of Nightmare Mutant Monster - Spectre -Added Nightmare Mutant Monster - Ghost Vessel 2 types -Added 1 type of Nightmare Mutant Monster - Heart -New nightmare mutant monster - Slinky Bone Dragon 2 types -New nightmare monster - Living Flywheel: 1 new type -Added 4 types of Nightmare Mutant Monsters - Mushroom Mutations, slightly iterated Normal & Nightmare Mushrooms, and changed the size of Mushrooms. -Updated screenshots with new monsters Added Chapter 3 - Drop Pinball Puzzle Level. -Added and improved Chapter 4 levels. -Added a new dialogue for the dresser to suggest that the suit can be upgraded after clearing the hard level. -Updated descriptions and translations for new monsters -New look for Bomb Monster in Hard Mode Chapter 2 -Hard Mode Chapter 3 Chained Jailer styling optimisation ------- adjusted ------- -Avada Gnawing Gourd will be unlocked in the icon and the training room according to the level. -Added a description of what difficulty the monster appears in the icon. -Summoners and other teammates no longer attack Abyssal Eyeballs and Abyssal Drags in the Abyss. -Enhanced the death performance of trap crystal orbs, now they can be destroyed by indiscriminate damage. -Reduced the price of Relic - Eight Sided Dice from 77 to 66. -Highlighted Hourglass of Time triggers. -Set upgrades will now be available once Chapter 4 is reached, instead of the Passing Difficulty. -The Epic Spell Synthesis prompts directly that the level is full, instead of prompting that three are needed first. -Knight's Breastplate no longer reduces the amount of blood consumed on puzzle levels -Discount potions now discount the Uncursed Statue. -Monster Ghost Vessel texture reset. -Iterated Chapter 4 scene ground mapping -Spell - Resonance Rune reset removes cooldown and adds a chance to cast the spell without consuming magic. -Spirit name changed to Spirit -Replaced the animation of Fusion Boing Boing/Self Magic Guide Book to avoid cracks. -Adjusted the background effects of rare drops. -The overheat of the spell Lightning Sprint will be cleared when the player passes through the door. -Added up and down movement effects to the bat series. -Iterated the sound effect of jumping ball, and lowered the probability of jumping ball mutation. -Guardian Staff Spirit won't shoot when opening the synthesis screen, and optimised the logic of the Staff Spirit to stop shooting. -New logic for Spell Refraction, Spell - Meteorite and Summoner - Boo Boo no longer refracts to the enemy if it doesn't hit someone. -Some monsters will randomly attack and move without purpose when there is no target. -The Curse-Hunting Snail curse has had a stroke added to it, so that it can still be seen even if it is blocked by the scene. -If the Monster-Vine appears after a level is passed, it will close the door on the side -Recast cost of Epic Spells adjusted from 30 to 25 -Guardian Scepter Spirit's amount of returned mana has been adjusted from 40/60/90 to 50/80/130. -Ice Giant blood has been adjusted from 25,000 to 23,000, Pillar of Shadows 23,000 to 21,000, and Hand of the Abyssal Master 20,000 to 16,000. -Spells - Flurry Scatter per spell fired adjusted from +10/10/10 to +10/15/20 -Staff Omen of Doom Scatter adjusted from 120 to 90, removing the damage enhancement and adding the new trait: the undifferentiated damage dealt by the staff is reduced to 0.3% -Spell Refraction damage factor adjusted from 80/90/100 to 80/85/90, Refraction count adjusted from 2/4/6 to 2/3/5. -Soul Set Staff Spirit Level adjusted from 1 to 2, Soul Set Initial Staff Magic Return adjusted from 10 to 6. -Significantly adjusted Staff - Staff of Innocence -Spell Refraction changed to infinite range -Spell - Corpse Explosion reduced in price with rarity, from 16 to 8 -Summon - Boo Boo Bomb's map size is now affected by the attack factor, but the actual blast effect is still affected by the radius of the impact. -Knight's Helmet level cap has been adjusted from 1 to 2, and Undifferentiated Damage Reduction has been adjusted to 1%/0.3%. -Kemono's Skull: Magic consumption adjusted from 50/92/160 to 50/80/130; Seconds damage adjusted from 16/28/46 to 16/20/26. -Skull of the Khertz: Adjusted from dealing 0/50%/100% of the staff's mana limit to dealing 0/10%/20% of the staff's mana limit. -Spell - Resonance Rune Free Shot Trigger Probability adjusted from 10/15/20% to 20/30/40 -Spells - Forced Cooldown Cooling Effect adjusted from *70/50/20% to 60/30/15% -Spell - Venom Crystals Single stack of poison has been adjusted from 1/2/4 to 1/3/7 -Spell - Arcane Barrier doesn't prevent players from entering anomalies anymore, but added immunity to poison damage -Elite - Boundary Ghost sound effect movement adjusted. -Elite - Eye of Omniscience Chain Formation difficulty decreased. -Modified some of the nastier levels -Increased the frequency of the Elite Border Ghost's skills. -Bone Spur Drill Bugs are more visible when moving. -Nightmare Spider Safe Mode picture changed -Boss sound effects, skills, performance adjustments, stage blood level adjustments -Updated Chain Abuser look and artwork. -Illustrations optimised -Iteration of some staff icons -Optimised spell descriptions -Translation optimisation -Level optimisation ------- Fixes ------- -Fixes Guardian Staff Spirit firing spells indiscriminately before pointing at the target -Fixes the issue where Curse - Ineffective Spellcasting would result in incorrect calculation of the summoner's mana consumption -Fixes the issue where the handle cannot view the staff spell prompt information -Fix the problem with the black border at the bottom of the scene in Chapter 4 -Fix the problem that the appearance of Fusion Boo Boo is wrong. -Fix the problem that the handle and mouse can work together to brush spells infinitely. -Fix the problem that the safe mode of the Skull of Kheri doesn't update the effect of the legs. -Fixed the problem that Chief Skull did not come to the player's side after crossing the map but stayed in the relative position of the previous level. -Fixed the issue where the logic of taking the highest magic return did not work when Guardian Staff Spirit was stacked. -Fixed the issue of occasional ghostly jitters when the Skull of the Chief crosses the map and crosses the border of the third chapter. -Fixed the issue where Boing Boing's collision body and firing position was one body position to the right, as well as a few other minor display issues. -Fixed an issue where the Pillar of Light shadows were not displayed at the correct size. -Fixed an issue where the Pillar of Light shadow was not following the body. -Fixed the issue where the Pillar of Fused Light was permanently invincible after receiving an indiscriminate attack. -Fixed the issue that the perspective of the Pillar of Fused Light is wrong in front and back. -Fixed the issue where the collision body of the Fusion Tentacle does not change with the Fusion. -Fixed the issue where the number of shots for the Fusion Book's Essence Special Casting was not increased by the Fusion Level. -Fixed the issue where doors would not appear in certain situations in Chapter 4 -Fixed the issue where the movement back slot triggered by sprinting did not trigger resonance -Fix the issue where two Staff Spirit Staffs can be exchanged to unlock the Staff Spirit Set. -Fixed the issue where lightning bolts from Thunderbolt Formation would become straight lines. -Fixed the issue where the Cruise Bone Worm could get stuck in a ball when knocked back. -Fixed the issue where Monster - Void Vessel would not be detected by players using Spell - Lightning Blast. -Temporarily fixed a bug in the English description of Arcane Nova. -Fix too many words in Curse-Aphasia in English gameplay -Fix the issue that after turning off the sound effect, the sound will still play a bit when the black hole is released. -Fix the problem that the cooldown time on the staff on the ground may be displayed as a negative number. -Fixes the rotation error that sometimes occurs with staff spirits -Fixed the issue where long-tailed polypods were particularly prone to falling off cliffs -Fixed an issue where the blood value of the Waddler was wrong -Fixed the problem that some monsters have abnormal picture effects after being coloured. -Fixed the problem that the Curse of the Spirit of Vengeance may be stuck in place. -Fixed the problem that the Abyssal Peeper's chin is missing. -Fixed the problem that the level of relics will exceed the upper limit under certain circumstances. -Fixed the issue that under certain circumstances, random curses will lead to a decrease in shop items -Fix the issue that SL will play one more level under certain circumstances. -Fixes the issue that Endless Treasure Chest may cause the treasure chest to fly into the void in Chapter 3 and cannot be interacted with -Fixed the issue that the initial life limit of fusion summons is fixed and will not be affected by the level of the summon. -Fixed an issue with the English layout of the staff artwork. -Fixed the issue where Fusion Summons could eat Split Reinforcement and split after death. -Fixed the issue that the blood bar of the Fusion Magic Guide is in the wrong position. -Fixed the issue where Spore Mushroom healing does not work. -Fixed an issue with the Ice Giant Solitaire. After this update, our development focus will be gradually put on the future version 1.0, we hope to be able to focus on the development of brand new content, but also need some time to increase the amount of various features currently available, so the frequency of large-scale updates in the next period of time will be reduced, I hope you understand ~! Of course, we will also learn from our previous experience, maintain a stable frequency of communication with all wizards on various social media platforms, and from time to time, we will also do some development progress related to the picture penetration, and then we will also start the testing of new content, and we hope you can give us more advice~! We hope you enjoy our game and have fun!