AppGameKit Studio 2021.09.20 update released!

AppGameKit Studio

With AppGameKit Studio we've re-imagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit script, easily browse app media, run live debugging sessions, access online help and lots more!

Welcome to the September update for AppGameKit Studio. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes are listed here: [b]iOS[/b] [list] [*]Fixed a crash on iOS when attempting to restore purchases [/list] [b]Android[/b] [list] [*]Updated Android export to enable exporting to an App Bundle for Google Play [*]The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; [url=https://www.oracle.com/java/technologies/java-se-glance.html]https://www.oracle.com/java/technologies/java-se-glance.html[/url] [*]APKs are now signed with both V1 and V2 signatures to support future versions of Android [*]Fixed Google Service App ID field in Android Export dialog being limited to 12 characters [/list] [b]AGK Core fixes[/b] [list] [*]Fixed array FromJSON() crashing when converting an empty string into an integer or float [*]Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash [*]Fixed a crash when using SetMusicLoopTimesOGG [*]Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1 [*]SetEditBoxTextSize command reference updated [*]Updated command reference for Len and ByteLen [*]Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode [/list] [b]IDE[/b] [list] [*]Fixed an issue when using a # character in a search field and blank in the replace field that locked up the IDE [*]Fixed selecting a word, then search and replace goes haywire [*]Fixed duplicated button ids with multiple scenes [*]Fixed a search and replace issue that affected unrelated parts of the source code [*]Fixed HTML export not remembering previous directory information [*]Fixed  an issue where using a dot (.) in search and replace makes changes that don't match the search criteria [*]Fixed the debug variable being right justified and hiding the value [*]Fixed the IDE keymapping for zoom in/zoom not working [*]Disabled font resizing/zooming with the Command key and trackpad swipes on Mac [*]Fixed APK export from failing with Firebase integration [*]Added auto folding of user defined types [*]Order of tabs now remembered between saves [*]Fixed the issue of search and replace in all project files not replacing instances in the first line of the source file [*]Fixed the undo button not working after duplicating a line with Ctrl+D [*]Added the ability to add text objects to an array group in the scene editor [*]Fixed an issue when a Function & Type both had the same name they would not appear in the drop down list together in the IDE [/list]