With AppGameKit Studio we've re-imagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit script, easily browse app media, run live debugging sessions, access online help and lots more!
Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements.
[b]Visual Studio Code Extension[/b]
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[*]Now has buttons in the top right for compile, run, broadcast, and debug
[*]Allows only one broadcast or debug session at a time
[*]Code completion now suggests user functions and variables
[*]The go to declaration now handles local and type variables
[*]Hover now handles local and type variables
[*]Go to declaration on an include path will now go to that file
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[b]Bug Fixes and changes[/b]
[list]
[*]Added support for BMP image files
[*]Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android
[*]Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background
[*]Fixed DeleteAdvert not removing the banner ad
[*]Removed joystick support on Mac due to unsupported library
[*]Mac version now compiles to both arm64 and x86_64
[*]Updated to MoltenVK 1.2.1 on Mac and iOS
[*]iOS and MacOS Tier 2 apps now require XCode 14 or higher
[*]Tier 1 Compiler is now faster at compiling large projects
[*]Compiler will output stats such as the number of lines parsed and language tokens generated
[*]Tier 1 Compiler will now be more thorough in finding undefined variables in functions
[*]IDE now reports up to 30 errors at a time, increased from 10
[*]Removed support for Windows XP and Vista
[*]Removed 32-bit support on Windows
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