Announcement about the next update (the biggest one yet)

Announcement about the next update (the biggest one yet) It’s been a while since I last wrote something here, so let’s fix that right now. Here’s some news, broken into three parts (because I like structure—it’s my obsessive side, I guess): [b]Regarding the demo currently available: [/b] -By the end of the year, a major update will be rolled out for the Emergency Exit demo. I can already tell you that there will be a noticeable change in the game’s visuals. Will the art style drastically change? Yes and no. Fundamentally, the overall artistic direction will remain the same: the graphics will retain their minimalist style, but the change will still be striking! The game’s visual identity will be even more pronounced. I think you’ll like it. Personally, I’m very happy with the changes. -I’ll also take this opportunity to improve a few things, particularly the user interface and feedback for some player actions. -Finally, I’ve decided to extend the demo so it better reflects what the final game will be like. You’ll now have access to the first three levels instead of just two. [b]Regarding the progress of the game itself: [/b] -I haven’t announced a release date yet, and I won’t do so today. However, here’s an estimate: Emergency Exit will launch in the first quarter of 2025. It’s not that far away. -I’ve chosen to take my time with development and expand the game’s content, but… not in the way you might expect. I have to stay vague to avoid spoiling anything. Just know that I’m progressing (intentionally) slowly but steadily! [b]The part nobody cares about (so why not write it, since no one will read it): [/b]Emergency Exit isn’t attracting much attention. Its genre is niche, its art style isn’t the most eye-catching, and the fact that it’s an online co-op game adds another layer of “look how niche I am.” As a result, there aren’t many wishlists so far. The bright side? (There’s always one.) : There are almost as many people who played the demo as there are wishlists. This tells me that my audience (yes, you!) may be small but is genuinely interested in what I’m offering. Let’s be honest: faced with this situation, a developer usually has two options. [u]Option 1:[/u] Cancel the project or cut out a large part of what was planned to “limit the losses” and move on to something else. [u]Option 2:[/u] See the project through to the end, polish the game, and try to deliver the best experience possible to the (few) players who are waiting for it. After giving it some thought, I made my choice. I’ve chosen the second option. With that, I’ll see you in the next update, which will likely coincide with the release of version 1.0.4 by the end of the year. Until then, take care! [i]Romain[/i]