Catalyst Wake is a cinematic visual novel set in a vividly stylized post-apocalyptic world. Discover a thrilling story of assassins, corrupted leaders, and scrap-metal robots, as humanity faces what could be its final hours.
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I completed 115 CGs this week, bringing the total CGs in Masks to 558.
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And with that, every CG in Catalyst Wake has been completed!!
Even though I won't have time to extend the Summit fight sequence, I do want to go back in and revise some CGs I made. And I haven't post-processed or implemented them yet. But I'm planning to finish all of that today.
So even though I'm TECHNICALLY still not done with the CGs, I'm like 99.9% done, so good enough, right?
I think I've made 115 CGs in a week before, however this time I set all the scenes up beforehand, and then cranked out 30 CGs per day for three days, on the 19th, 20th and 22nd. It's the most CGs I've made within a four day period, which is a bit of a stretch for a personal record but whatever.
I'm so relieved I won't have to do that again, my hand definitely started to hurt a bit.
Even though Masks has so many CGs, I'm very curious to find out if it actually ends up being longer than Mist. There's so many action scenes (which go by fast) that it may end up being the same in length. And how long does it take to play all the parts? I'm guessing about an hour, but we'll see!
Well, I have a lot of composing to do. If everything goes as planned, the next update will be the one where I finally release Catalyst Wake.
Until next time!
— LockedOn.
[i]You can visit [url=www.lockedongames.com]www.lockedongames.com[/url] to see a backlog of progress updates.[/i]
[i]
Support me on [url=https://www.patreon.com/LockedOnGames]Patreon[/url] to unlock exclusive images from the upcoming chapters of[/i] Catalyst Wake. [i]I post something there every week.[/i]