Age of Reforging V 1.52 Regular Update Patch

Age of Reforging:The Freelands

Age of Reforging: The Freelands is a medieval fantasy sandbox, strategy, and survival RPG. Players will take on the role of a "reforger" chosen by the goddess of fate, growing and expanding their party on a journey through a vast land of opportunity - the Freelands - to adventure as they wish!

[h1][b]Age of Reforging V 1.52 Regular Update Patch:[/b][/h1] [h3][b]We apologize for the poor experience with the 1.5 Major update patch! We have been doing our best to fix and improve it. In the coming days, we will release a new update patch every week to provide you a better experience.[/b][/h3] [h2][b]Bug fixes:[/b][/h2] [h3][b]System:[/b][/h3] [list] [*] *Fixed the issue where the mission/Quest target on the world map may be lost. [*] *Fixed the issue where the mission/Quest icon is not deleted after the Random Mission - escorting caravan mission is over. [*] Fixed the problem where some arenas refuse to let players participate. [*] Fixed the problem where squad members are lost during automatic saving before participating in Arena competitions. [*] Fixed the problem where the character's HP, stamina and MP will be immediately restored to full when loadinging the save file. [*] Fixed the problem where the dialogue for arresting a guard is triggered, but the battle does not start after arrest. [*] Fixed the problem where the original point allocation scheme is still applied to the mercenaries who have joined the player. [*] Fixed the problem where the slots for allocating food in the campsite interface were displayed incorrectly. [*] Fixed the problem where exchanging the food allocated in the campsite interface with the food in the package would cause the quantity of food in the package to be lost. [*] Fixed the problem where the character would rotate incorrectly when sitting down during campsite. [*] Fixed the problem where the location identification UI on the world map would not disappear in encounter battle scenes. [*] Fixed the problem where the monster would sometimes enter the “rest” animation after death. [*] Fixed a UI error in the town menu on the world map. [*] Fixed the squad formation not taking effect immediately after loading a save. [*] Fixed an issue where a new item would be displayed when dragging an item in a package. [*] Fixed an issue where the appearance of some NPC characters was regenerated. [*] Fixed the caravan bodyguard not having any skills. [*] Fixed the problem of being stuck during loading save because of carriage travel. [*] Fixed the problem of night creatures not disappearing during the day. [*] Fixed a problem that could cause the character to get stuck/not attacking in place. [*] Fixed the problem that after using the rebirth potion, not confirming to add points and switching characters will cause the character's attribute points to increase. [/list] [h3][b]Quests:[/b][/h3] [list] [*] [b]Fate of the Refugees: [/b] [spoiler]Fixed an issue that would cause the steps of the Tulio route quest to be incorrect.[/spoiler] [*] [b]Hunting Season: [/b] [spoiler]Fixed an issue where killing the griffin before starting the quest would prevent the quest from being completed.[/spoiler] [*] [b]Journey to the Roots:[/b] [spoiler]Fixed an issue where the quest would enter an error state.[/spoiler] [*] [b]Herb Trouble: [/b] [spoiler]Fixed the issue where the player could not talk to the apprentice after obtaining the wild azalea; fixed the issue where the wild azalea and leaf azalea would move when the player collided with them; fixed the issue where the wild azalea might disappear from the scene and could not be found.[/spoiler] [*] [b]Evil with Evil: [/b] [spoiler]Fixed the issue where asking Ferris about werewolves and accepting the commission to find the Magnolia Jade might cause a task step error when talking to Ferris again.[/spoiler] [*] [b]Mad Dream: [/b] [spoiler]Fixed an issue where the puzzle stone pillar cannot be interacted with.[/spoiler] [/list] [h3][b]Scenes:[/b][/h3] [list] [*] Fixed an issue where the character may fall into the ground after entering the Narrow Forest Castle. [*] Fixed an issue where the door in the basement of the Brea Galord house sometimes gets stuck on the player. [*] Fixed some issues with encounter maps. [*] Fixed some issues with treasure chests and monsters not spawning in some dungeons. [*] Fixed some issues with incorrect NPC camps in villages. [/list] [h3][b]Others:[/b][/h3] [list] [*] Fixed some issues with NPC performance animations. [/list] [h2][b]Improvements:[/b][/h2] [h3][b]System:[/b][/h3] [list] [*] Modified the configuration of all treasure chests to make the rarity distribution of items more reasonable, and solved the problem of some treasure chests not refreshing items. [*] When on the world map, the character's health bar (HP Bar) is no longer displayed, but a name is displayed instead. [*] Improved the skill effects of the Banshee. [*] Added the Ragdoll effect to some animals and monsters. [*] Improved the ground vegetation and sea water effects in Hanke Village. [*] Changed the names and icons of some herbs to make them more reasonable. [*] Reduced the collision volume of characters outside of combat to avoid the problem of characters getting stuck with each other. [*] Added skill books of basic combat schools to some treasure chests. [*] The carriage for travelling on the big map is now the player's ally. [*] Added rewards for some side quests with fewer rewards. [*] In response to the feedback from community, we have halved the speed of the day and night cycle on the world map to provide players with a smoother adventure experience. [/list] [h3][b]Scenes:[/b][/h3] [list] [*] Reduced the number of light sources in the White Steed Order Fortress to improve frame rate. [/list] [h3][b]Other:[/b][/h3] [list] [*] Added some encyclopedic illustrations and descriptions for some NPCs. [/list]