Age of Reforging: The Freelands is a medieval fantasy sandbox, strategy, and survival RPG. Players will take on the role of a "reforger" chosen by the goddess of fate, growing and expanding their party on a journey through a vast land of opportunity - the Freelands - to adventure as they wish!
[h1][b]Age of Reforging V 1.52 Regular Update Patch:[/b][/h1]
[h3][b]We apologize for the poor experience with the 1.5 Major update patch! We have been doing our best to fix and improve it. In the coming days, we will release a new update patch every week to provide you a better experience.[/b][/h3]
[h2][b]Bug fixes:[/b][/h2]
[h3][b]System:[/b][/h3]
[list]
[*] *Fixed the issue where the mission/Quest target on the world map may be lost.
[*] *Fixed the issue where the mission/Quest icon is not deleted after the Random Mission - escorting caravan mission is over.
[*] Fixed the problem where some arenas refuse to let players participate.
[*] Fixed the problem where squad members are lost during automatic saving before participating in Arena competitions.
[*] Fixed the problem where the character's HP, stamina and MP will be immediately restored to full when loadinging the save file.
[*] Fixed the problem where the dialogue for arresting a guard is triggered, but the battle does not start after arrest.
[*] Fixed the problem where the original point allocation scheme is still applied to the mercenaries who have joined the player.
[*] Fixed the problem where the slots for allocating food in the campsite interface were displayed incorrectly.
[*] Fixed the problem where exchanging the food allocated in the campsite interface with the food in the package would cause the quantity of food in the package to be lost.
[*] Fixed the problem where the character would rotate incorrectly when sitting down during campsite.
[*] Fixed the problem where the location identification UI on the world map would not disappear in encounter battle scenes.
[*] Fixed the problem where the monster would sometimes enter the “rest” animation after death.
[*] Fixed a UI error in the town menu on the world map.
[*] Fixed the squad formation not taking effect immediately after loading a save.
[*] Fixed an issue where a new item would be displayed when dragging an item in a package.
[*] Fixed an issue where the appearance of some NPC characters was regenerated.
[*] Fixed the caravan bodyguard not having any skills.
[*] Fixed the problem of being stuck during loading save because of carriage travel.
[*] Fixed the problem of night creatures not disappearing during the day.
[*] Fixed a problem that could cause the character to get stuck/not attacking in place.
[*] Fixed the problem that after using the rebirth potion, not confirming to add points and switching characters will cause the character's attribute points to increase.
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[h3][b]Quests:[/b][/h3]
[list]
[*] [b]Fate of the Refugees: [/b]
[spoiler]Fixed an issue that would cause the steps of the Tulio route quest to be incorrect.[/spoiler]
[*] [b]Hunting Season: [/b]
[spoiler]Fixed an issue where killing the griffin before starting the quest would prevent the quest from being completed.[/spoiler]
[*] [b]Journey to the Roots:[/b]
[spoiler]Fixed an issue where the quest would enter an error state.[/spoiler]
[*] [b]Herb Trouble: [/b]
[spoiler]Fixed the issue where the player could not talk to the apprentice after obtaining the wild azalea; fixed the issue where the wild azalea and leaf azalea would move when the player collided with them; fixed the issue where the wild azalea might disappear from the scene and could not be found.[/spoiler]
[*] [b]Evil with Evil: [/b]
[spoiler]Fixed the issue where asking Ferris about werewolves and accepting the commission to find the Magnolia Jade might cause a task step error when talking to Ferris again.[/spoiler]
[*] [b]Mad Dream: [/b]
[spoiler]Fixed an issue where the puzzle stone pillar cannot be interacted with.[/spoiler]
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[h3][b]Scenes:[/b][/h3]
[list]
[*] Fixed an issue where the character may fall into the ground after entering the Narrow Forest Castle.
[*] Fixed an issue where the door in the basement of the Brea Galord house sometimes gets stuck on the player.
[*] Fixed some issues with encounter maps.
[*] Fixed some issues with treasure chests and monsters not spawning in some dungeons.
[*] Fixed some issues with incorrect NPC camps in villages.
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[h3][b]Others:[/b][/h3]
[list]
[*] Fixed some issues with NPC performance animations.
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[h2][b]Improvements:[/b][/h2]
[h3][b]System:[/b][/h3]
[list]
[*] Modified the configuration of all treasure chests to make the rarity distribution of items more reasonable, and solved the problem of some treasure chests not refreshing items.
[*] When on the world map, the character's health bar (HP Bar) is no longer displayed, but a name is displayed instead.
[*] Improved the skill effects of the Banshee.
[*] Added the Ragdoll effect to some animals and monsters.
[*] Improved the ground vegetation and sea water effects in Hanke Village.
[*] Changed the names and icons of some herbs to make them more reasonable.
[*] Reduced the collision volume of characters outside of combat to avoid the problem of characters getting stuck with each other.
[*] Added skill books of basic combat schools to some treasure chests.
[*] The carriage for travelling on the big map is now the player's ally.
[*] Added rewards for some side quests with fewer rewards.
[*] In response to the feedback from community, we have halved the speed of the day and night cycle on the world map to provide players with a smoother adventure experience.
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[h3][b]Scenes:[/b][/h3]
[list]
[*] Reduced the number of light sources in the White Steed Order Fortress to improve frame rate.
[/list]
[h3][b]Other:[/b][/h3]
[list]
[*] Added some encyclopedic illustrations and descriptions for some NPCs.
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