Age of Reforging: The Freelands is a medieval fantasy sandbox, strategy, and survival RPG. Players will take on the role of a "reforger" chosen by the goddess of fate, growing and expanding their party on a journey through a vast land of opportunity - the Freelands - to adventure as they wish!
[h1][b]Age of Reforging v 1.13 Update[/b][/h1]
[h2][b]BUG FIXES:[/b][/h2]
- Fixed the bug that prevented the player from proceeding to Garrod's route after refusing Tullio's offer in the quest.
- Fixed a bug where encounters would get stuck in the Twilight Marsh area.
- Fixed a bug in the character creation page where players could use initial items by double-clicking on them.
- Fixed a bug where the goods in the town store were not immediately refreshed when the player entered the game for the first time.
- Fixed a bug where some place shift/blink skills had incorrect speeds in half-speed and double-speed modes.
- Fixed a bug where herbs would disappear on the world map.
- Fixed a bug where a character's skill projectile would be blocked by their magic shield.
- Fixed a bug where some skill projectiles would turn around.
- Fixed the bug that the HP countdown was not normal in the battle between NPCs on the world map.
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[h3][b]Quest related:[/b][/h3]
- Added text descriptions for quests that are currently impossible to complete.
[b]Devil of GhostLotus:[/b]
- Fix an issue where Aoi would leave her current original position after meeting her for the first time and finishing the dialog.
- Fix the bug that related to the attack of the Great Market.
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[h3][b]Scenario Related:[/b][/h3]
- Revised and improved some encounter scenarios.
- Removed foggy weather from the Brea town, Stirrup Town, and Green Town.
- Added a warehouse house to the Green town.
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[h2][b]Optimizations:[/b][/h2]
[b]- Added a Warehouse feature: each major town now has warehouses available for players to store items. Players can open a warehouse by clicking on the town menu on the large map, or by talking to the Warehouse Keeper in the town scene. [/b]
- Redesigned and optimized the special effects of some skills.
- Players can now control one squad member to use items from another squad member's backpack.
- Defeated characters are now unable to move while climbing up.
[h3][b]Skill Indicators:[/b][/h3]
The entire skill indicator system is now redone. The new skill indicators are much clearer, better looking, and more accurate.
We've also refined the logic of AI auto-casting skills, and now AI casting will be more reasonable and smarter.
[h3][b]Optimized the camping system:[/b][/h3]
1, Now the UI of camping is more clear and neat.
2, Now you can automatically assign guards when camping.
3, The probability of encountering an ambush while camping is now dynamic, based on the proximity of nearby enemies.
4, Fixed an issue where satiety and energy would decrease when camping.
5, Fixed a bug where enemies could not be targeted when encountering an attack while camping.
6, Now you can continue to camp and rest by clicking on the campfire after an ambush.
[h3][b]UI:[/b][/h3]
- We've replaced the in-game "Precision" attribute with a "Perception" attribute, which doesn't change the effect, but is just more aptly named.
- Optimized the item and equipment info boxes. Unique items are now marked with a special symbol.
- Recipes that have been learned by the player are now marked with "Learned" after the recipe name.
- Fixed some incorrect or inappropriate localized text.
[h2][b]
Balancing: [/b][/h2]
- Rebalanced the number of monster refreshes in the initial area of the game , with a lower overall enemy count.
[b][h3]Skills:[/h3][/b]
- TornadoPunch: modified the skill to make it work more properly.
- Deathzone: modified how the skill works to make it work more properly.
- FierceWind: Modified the skill, the skill becomes wider and has a stronger knockback effect.
- IceImpale: Modified the way the skill is cast, now the player can draw a line from the character's feet to maneuver the direction of the skill's spread.
- StoneBarrier: Modified the casting method of the skill so that players can now draw a line from underneath their character's feet to maneuver the direction of the skill's spread.
- ThornsPuncture: Modified the casting of the skill so that the player can now draw a line from under the character's feet to maneuver the direction of the skill's spread.