Hey all,
When I first launched the original Age of Gladiators, I was still learning a ton about the industry and programming in general. I managed to use an engine cobbled together in C++ when I didn't realize Unity or Unreal existed. I decided about a year ago to update Age of Gladiators in Unity, first just to see how it would look and function hypothetically in a new engine - but then I kept going with it until the game was complete!
[img]{STEAM_CLAN_IMAGE}/42822956/9baa53c07eb3b2a587637c639e0c3c7acc90a5f1.png[/img]
Along the way I made numerous changes to game systems, added quality of life additions, and updated the UI to something a bit more fitting for this day-and-age.
Here is a small list of the changes I managed to make:
[list]
[*] Complete UI reworking
[*] Damage Mitigation now fed by agility and reflexes as well
[*] Reworked the city advancement mechanics by adding a few more options to moving cities
[*] Age incline and decline of gladiators more drastic
[*] Staff, Lender, and more portraits added
[*] Greed also affects daily spending habits of a gladiator
[*] Gladiator portraits added to UI throughout - before you just saw their names and nothing else
[*] Stable now contributes to fatigue recovery time
[*] Stable now has countdown for improvements
[*] Scrollbars instead of next previous buttons
[*] Revised Expertise significantly - so much so that it's nearly a new system
[*] Revised Player Perks significantly
[*] Weapons and Armor now have Stamina costs
[*] Dodging and Blocking now use Stamina
[*] More Player Portraits
[*] Fight Setup screens made more efficiently to reduce clicking when setting up a fight
[*] Fights now show a scrollable log of each turn
[*] Much better music player
[*] Much better tooltips
[*] Much better save system and interface
[*] The game now works on more resolutions and won't be windowed in wider resolutions like before
[*] More icons in the UI rather than just text
[*] Custom cursor added
[*] Added Killer Instinct and Work Ethic to gladiator personalities
[*] Removed Trading for now
[*] Animals now have names
[*] Improved alerts system at the top UI to show pressing issues
[/list]
And much more.
I hope you enjoy this version of the game - I think it's a massive improvement.
As well, here are some screenshots comparing the old and new game:
[b]Old[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/b81cd559b76382649be77567f1676cd6149dcff1.jpg[/img]
[b]New[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/444d6bbe9a17d73212185974e1358ce6fcbb66a3.png[/img]
[b]Old[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/41ea132a7ebc4742b140ed05d393b788261a9b1d.png[/img]
[b]New[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/d2f6240a18603ba4a2ff6b2eae0a20485b1d7e8b.png[/img]
[b]Old[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/d783009a119b175cc4956616ade7bb47b0d95375.jpg[/img]
[b]New[/b]
[img]{STEAM_CLAN_IMAGE}/42822956/2e749e9e52f9a1ff3ed3ba1fa381ef939374453f.png[/img]