Age of Gladiators Reforged - Changes

Hey all, When I first launched the original Age of Gladiators, I was still learning a ton about the industry and programming in general. I managed to use an engine cobbled together in C++ when I didn't realize Unity or Unreal existed. I decided about a year ago to update Age of Gladiators in Unity, first just to see how it would look and function hypothetically in a new engine - but then I kept going with it until the game was complete! [img]{STEAM_CLAN_IMAGE}/42822956/9baa53c07eb3b2a587637c639e0c3c7acc90a5f1.png[/img] Along the way I made numerous changes to game systems, added quality of life additions, and updated the UI to something a bit more fitting for this day-and-age. Here is a small list of the changes I managed to make: [list] [*] Complete UI reworking [*] Damage Mitigation now fed by agility and reflexes as well [*] Reworked the city advancement mechanics by adding a few more options to moving cities [*] Age incline and decline of gladiators more drastic [*] Staff, Lender, and more portraits added [*] Greed also affects daily spending habits of a gladiator [*] Gladiator portraits added to UI throughout - before you just saw their names and nothing else [*] Stable now contributes to fatigue recovery time [*] Stable now has countdown for improvements [*] Scrollbars instead of next previous buttons [*] Revised Expertise significantly - so much so that it's nearly a new system [*] Revised Player Perks significantly [*] Weapons and Armor now have Stamina costs [*] Dodging and Blocking now use Stamina [*] More Player Portraits [*] Fight Setup screens made more efficiently to reduce clicking when setting up a fight [*] Fights now show a scrollable log of each turn [*] Much better music player [*] Much better tooltips [*] Much better save system and interface [*] The game now works on more resolutions and won't be windowed in wider resolutions like before [*] More icons in the UI rather than just text [*] Custom cursor added [*] Added Killer Instinct and Work Ethic to gladiator personalities [*] Removed Trading for now [*] Animals now have names [*] Improved alerts system at the top UI to show pressing issues [/list] And much more. I hope you enjoy this version of the game - I think it's a massive improvement. As well, here are some screenshots comparing the old and new game: [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/b81cd559b76382649be77567f1676cd6149dcff1.jpg[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/444d6bbe9a17d73212185974e1358ce6fcbb66a3.png[/img] [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/41ea132a7ebc4742b140ed05d393b788261a9b1d.png[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/d2f6240a18603ba4a2ff6b2eae0a20485b1d7e8b.png[/img] [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/d783009a119b175cc4956616ade7bb47b0d95375.jpg[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/2e749e9e52f9a1ff3ed3ba1fa381ef939374453f.png[/img]