Age of Gladiators Reforged - Changes

Age of Gladiators Reforged

Age of Gladiators Reforged is a REMAKE of the 2016 indie game. A single-player strategy/management experience set at the height of the bloody gladiatorial games in ancient Rome that allows you to manage your fighters as they increase in level, forging them into killing machines and champions.

Hey all, When I first launched the original Age of Gladiators, I was still learning a ton about the industry and programming in general. I managed to use an engine cobbled together in C++ when I didn't realize Unity or Unreal existed. I decided about a year ago to update Age of Gladiators in Unity, first just to see how it would look and function hypothetically in a new engine - but then I kept going with it until the game was complete! [img]{STEAM_CLAN_IMAGE}/42822956/9baa53c07eb3b2a587637c639e0c3c7acc90a5f1.png[/img] Along the way I made numerous changes to game systems, added quality of life additions, and updated the UI to something a bit more fitting for this day-and-age. Here is a small list of the changes I managed to make: [list] [*] Complete UI reworking [*] Damage Mitigation now fed by agility and reflexes as well [*] Reworked the city advancement mechanics by adding a few more options to moving cities [*] Age incline and decline of gladiators more drastic [*] Staff, Lender, and more portraits added [*] Greed also affects daily spending habits of a gladiator [*] Gladiator portraits added to UI throughout - before you just saw their names and nothing else [*] Stable now contributes to fatigue recovery time [*] Stable now has countdown for improvements [*] Scrollbars instead of next previous buttons [*] Revised Expertise significantly - so much so that it's nearly a new system [*] Revised Player Perks significantly [*] Weapons and Armor now have Stamina costs [*] Dodging and Blocking now use Stamina [*] More Player Portraits [*] Fight Setup screens made more efficiently to reduce clicking when setting up a fight [*] Fights now show a scrollable log of each turn [*] Much better music player [*] Much better tooltips [*] Much better save system and interface [*] The game now works on more resolutions and won't be windowed in wider resolutions like before [*] More icons in the UI rather than just text [*] Custom cursor added [*] Added Killer Instinct and Work Ethic to gladiator personalities [*] Removed Trading for now [*] Animals now have names [*] Improved alerts system at the top UI to show pressing issues [/list] And much more. I hope you enjoy this version of the game - I think it's a massive improvement. As well, here are some screenshots comparing the old and new game: [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/b81cd559b76382649be77567f1676cd6149dcff1.jpg[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/444d6bbe9a17d73212185974e1358ce6fcbb66a3.png[/img] [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/41ea132a7ebc4742b140ed05d393b788261a9b1d.png[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/d2f6240a18603ba4a2ff6b2eae0a20485b1d7e8b.png[/img] [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/42822956/d783009a119b175cc4956616ade7bb47b0d95375.jpg[/img] [b]New[/b] [img]{STEAM_CLAN_IMAGE}/42822956/2e749e9e52f9a1ff3ed3ba1fa381ef939374453f.png[/img]