A snaky tile-based puzzle dungeon adventure. Defend the temple, monch the infidels, and grow and grow ...and grow?
Hey snek-fans! Here's a cheeky wee patch that improves a few minor UI things. Nothing major, just some stuff I wanted to get out of the way before I get seriously stuck in to making more puzzles and finishing Story Mode. Here are the details!
[h1]v.0.5.5[/h1]
[b]Improvements:[/b]
[list][*]Added a text-to-speech option in the Language menu that works with the engine's built-in English voice.
[*]Browsing Steam Workshop from within the game will now automatically filter for skins or levels, depending on which editor you come from.
[*]Made all UI neater and more readable by partially cleaning up and smoothing off the stone texture.
[*]Increased the size of the chapter description font on the Story Mode pause screen.[/list]
[b]Fixes:[/b]
[list][*]You can now activate Fast mode after entering the exit of a custom level, as it should be.
[*]Fixed a bug where Snek could drop onto spikes and survive, provided that the tip of her tail dropped onto a water tile at the same time. That was confusing.
[*]Minor fixes to keyboard/controller navigation in Snek Workshop and Mek-a-Snek UI.[/list]