A quick UI patch

Temple Of Snek

A snaky tile-based puzzle dungeon adventure. Defend the temple, monch the infidels, and grow and grow ...and grow?

Hey snek-fans! Here's a cheeky wee patch that improves a few minor UI things. Nothing major, just some stuff I wanted to get out of the way before I get seriously stuck in to making more puzzles and finishing Story Mode. Here are the details! [h1]v.0.5.5[/h1] [b]Improvements:[/b] [list][*]Added a text-to-speech option in the Language menu that works with the engine's built-in English voice. [*]Browsing Steam Workshop from within the game will now automatically filter for skins or levels, depending on which editor you come from. [*]Made all UI neater and more readable by partially cleaning up and smoothing off the stone texture. [*]Increased the size of the chapter description font on the Story Mode pause screen.[/list] [b]Fixes:[/b] [list][*]You can now activate Fast mode after entering the exit of a custom level, as it should be. [*]Fixed a bug where Snek could drop onto spikes and survive, provided that the tip of her tail dropped onto a water tile at the same time. That was confusing. [*]Minor fixes to keyboard/controller navigation in Snek Workshop and Mek-a-Snek UI.[/list]